Searched refs:mRegionMesh (Results 1 – 2 of 2) sorted by relevance
68 mRegionMesh = nullptr; in init()107 mRegionMesh.reset(nullptr); in terminate()271 if (!mRegionMesh) { in getRegionMesh()272 mRegionMesh.reset(new TextureVertex[kMaxNumberOfQuads * 4]); in getRegionMesh()275 return mRegionMesh.get(); in getRegionMesh()
192 std::unique_ptr<TextureVertex[]> mRegionMesh; variable