Searched refs:mSpriteController (Results 1 – 2 of 2) sorted by relevance
58 mPolicy(policy), mLooper(looper), mSpriteController(spriteController) { in PointerController()85 mLocked.pointerSprite = mSpriteController->createSprite(); in PointerController()285 mSpriteController->openTransaction(); in setSpots()313 mSpriteController->closeTransaction(); in setSpots()554 mSpriteController->openTransaction(); in doBitmapAnimationLocked()564 mSpriteController->closeTransaction(); in doBitmapAnimationLocked()596 mSpriteController->openTransaction(); in updatePointerLocked()636 mSpriteController->closeTransaction(); in updatePointerLocked()666 sprite = mSpriteController->createSprite(); in createAndAddSpotLocked()
145 sp<SpriteController> mSpriteController; variable