Searched refs:mTextTexture (Results 1 – 2 of 2) sorted by relevance
216 ObjectBaseRef<Allocation> mTextTexture; variable227 return mTextTexture->getType(); in getCacheTextureType()
476 mRSC->mHal.funcs.allocation.data2D(mRSC, mTextTexture.get(), 0, 0, 0, in cacheBitmap()480 mFontShaderF->bindTexture(mRSC, 0, mTextTexture.get()); in cacheBitmap()559 mTextTexture.set(cacheAlloc); in initTextTexture()824 mTextTexture.clear(); in deinit()