Searched refs:mTotalEffectsMemoryMaxUsed (Results 1 – 2 of 2) sorted by relevance
49 mTotalEffectsMemoryMaxUsed(0) in EffectDescriptorCollection()66 if (mTotalEffectsMemory > mTotalEffectsMemoryMaxUsed) { in registerEffect()67 mTotalEffectsMemoryMaxUsed = mTotalEffectsMemory; in registerEffect()184 (float)mTotalEffectsCpuLoad/10, mTotalEffectsMemory, mTotalEffectsMemoryMaxUsed); in dump()
60 uint32_t mTotalEffectsMemoryMaxUsed; // maximum memory used by effects (in KB) variable