Searched refs:mTranslationY (Results 1 – 3 of 3) sorted by relevance
42 private float mTranslationY; field in RenderNode_Delegate110 if (delegate != null && delegate.mTranslationY != translationY) { in nSetTranslationY()111 delegate.mTranslationY = translationY; in nSetTranslationY()121 return delegate.mTranslationY; in nGetTranslationY()
508 private float mTranslationY; field in ChangeTransform.PathAnimatorMatrix514 mTranslationY = mValues[Matrix.MTRANS_Y]; in PathAnimatorMatrix()525 mTranslationY = translation.y; in setTranslation()531 mValues[Matrix.MTRANS_Y] = mTranslationY; in setAnimationMatrix()
275 return RP_SET_AND_DIRTY(mPrimitiveFields.mTranslationY, translationY); in setTranslationY()279 return mPrimitiveFields.mTranslationY; in getTranslationY()637 float mTranslationX = 0, mTranslationY = 0, mTranslationZ = 0; member