Searched refs:mUiThreadHandlesDelay (Results 1 – 1 of 1) sorted by relevance
103 private final boolean mUiThreadHandlesDelay; field in RenderNodeAnimator114 mUiThreadHandlesDelay = true; in RenderNodeAnimator()121 mUiThreadHandlesDelay = false; in RenderNodeAnimator()135 mUiThreadHandlesDelay = false; in RenderNodeAnimator()140 mUiThreadHandlesDelay = true; in RenderNodeAnimator()190 } else if (mStartDelay <= 0 || !mUiThreadHandlesDelay) { in start()