Searched refs:m_x0 (Results 1 – 2 of 2) sorted by relevance
256 m_x0 = v0->window.x; in initLerp()297 const int B = gglClz(abs(m_x0)|abs(m_y0)); in initLerp()323 int32_t c = c0 - (gglMulAddx(dcdx, m_x0, in iteratorsScale()340 int32_t c = c0 - (gglMulAddx(dcdx, m_x0, in iterators1616()356 it[ 0] = (c0<<16) - ((dcdx*m_x0 + dcdy*m_y0)>>4); in iterators0032()
570 GGLcoord m_x0, m_y0; member