Searched refs:m_y0 (Results 1 – 2 of 2) sorted by relevance
257 m_y0 = v0->window.y; in initLerp()297 const int B = gglClz(abs(m_x0)|abs(m_y0)); in initLerp()324 gglMulx(dcdy, m_y0, TRI_FRACTION_BITS), TRI_FRACTION_BITS)); in iteratorsScale()341 gglMulx(dcdy, m_y0, TRI_FRACTION_BITS), TRI_FRACTION_BITS)); in iterators1616()356 it[ 0] = (c0<<16) - ((dcdx*m_x0 + dcdy*m_y0)>>4); in iterators0032()
570 GGLcoord m_x0, m_y0; member