/frameworks/ml/bordeaux/learning/multiclass_pa/native/ |
D | util.cpp | 35 MulticlassPA* machine = NULL; in CreateMulticlassPA() local 37 machine = reinterpret_cast<MulticlassPA*>( in CreateMulticlassPA() 40 machine = reinterpret_cast<MulticlassPA*>( in CreateMulticlassPA() 43 machine = new MulticlassPA(num_classes, num_dimensions, aggressiveness); in CreateMulticlassPA() 45 machine = reinterpret_cast<MulticlassPA*>( in CreateMulticlassPA() 50 return machine; in CreateMulticlassPA()
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/frameworks/compile/mclinker/lib/Target/X86/ |
D | X86GNUInfo.h | 21 uint32_t machine() const { return llvm::ELF::EM_386; } in machine() function 34 uint32_t machine() const { return llvm::ELF::EM_X86_64; } in machine() function
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D | X86LDBackend.h | 37 uint32_t machine() const;
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/frameworks/base/docs/html/ndk/guides/ |
D | x86-64.jd | 22 <p>To generate 64-bit machine code for x86, add {@code x86_64} to the {@code APP_ABI} definition in 33 {@code $PROJECT/libs/x86_64/} on your host machine, where {@code $PROJECT} is the root directory 49 <p>The NDK provides native versions of Android APIs for 64-bit x86 machine code starting from
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D | abis.jd | 18 <i>ABI</i>. The ABI defines, with great precision, how an application's machine code is supposed to 25 <li>The CPU instruction set(s) that the machine code should use.</li> 32 <li>The list of function symbols available to your machine code at runtime, 191 machine code for NEON, see 354 <p>By default, the NDK generates machine code for the armeabi ABI. You can 355 generate ARMv7-a-compatible machine code, instead, by adding the following line 361 <p>To build machine code for two or more distinct ABIs, using spaces as delimiters. For 368 <p>This setting tells the NDK to build two versions of your machine code: one 373 <p>When you build multiple machine-code versions, the build system copies the libraries to your 376 is larger than one containing only the machine code for a single system; the tradeoff is [all …]
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D | ndk-gdb.jd | 17 session for your NDK-generated machine code.</p> 53 find various system libraries. This is normal, because your host machine does not contain 146 running on different devices or emulators connected to the same host machine.</p></td> 162 several devices or emulators connected to your host machine. Their meanings are as follows:</p>
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D | mips.jd | 19 <p>To generate MIPS machine code, include {@code mips} in your
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/frameworks/compile/mclinker/lib/Target/AArch64/ |
D | AArch64GNUInfo.h | 21 uint32_t machine() const { return llvm::ELF::EM_AARCH64; } in machine() function
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/frameworks/compile/mclinker/lib/Target/ARM/ |
D | ARMGNUInfo.h | 21 uint32_t machine() const { return llvm::ELF::EM_ARM; } in machine() function
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/frameworks/compile/mclinker/lib/Target/Hexagon/ |
D | HexagonGNUInfo.h | 25 uint32_t machine() const { return llvm::ELF::EM_HEXAGON; } in machine() function
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D | HexagonLDBackend.h | 37 uint32_t machine() const;
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/frameworks/base/docs/html/training/efficient-downloads/ |
D | efficient-network-access.jd | 16 <li><a href="#RadioStateMachine">Understand the radio state machine</a></li> 17 <li><a href="#AppsStateMachine">Understand how apps can impact the radio state machine</a></li> 34 <p>This lesson introduces the wireless radio state machine and explains how your app's connectivity… 40 <p>The state machine for a typical 3G network radio consists of three energy states: 48 <p>To minimize latency, the state machine uses a delay to postpone the transition to lower energy s… 51 <p class="img-caption"><strong>Figure 1.</strong> Typical 3G wireless radio state machine.</p> 53 <p>The radio state machine on each device, particularly the associated transition delay ("tail time… 55 <p>This lesson describes a representative state machine for a typical 3G wireless radio, based on <… 63 …tions to the full power state. In the case of the typical 3G radio state machine described above, … 84 …nd the likelihood of it being used. As a rough guide, based on the state machine described above, …
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D | index.jd | 39 …<dd>This lesson introduces the wireless radio state machine, explains how your app’s connectivity … 42 …best mitigate the effect of background updates on the underlying wireless radio state machine.</dd>
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/frameworks/compile/mclinker/lib/Target/Mips/ |
D | MipsGNUInfo.h | 24 uint32_t machine() const;
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D | MipsGNUInfo.cpp | 28 uint32_t MipsGNUInfo::machine() const { in machine() function in mcld::MipsGNUInfo
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/frameworks/compile/mclinker/include/mcld/Target/ |
D | GNUInfo.h | 29 virtual uint32_t machine() const = 0;
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/frameworks/base/docs/html/training/auto/testing/ |
D | index.jd | 31 <p>The Desktop Head Unit (DHU) enables your development machine to emulate an 43 machine for testing your apps. Once you’ve 48 <p>Follow these steps to install the DHU on your development machine:</p> 99 <p>Run the DHU by connecting your mobile device to a development machine and 116 <li>Connect the mobile device to the development machine via USB.</li> 120 <li>On the development machine, run the following {@code adb} command to 122 development machine's port 5277 to the same port number on the Android device. 169 <strong>Figure 4.</strong> DHU launches on the development machine. 507 Desktop Head Unit, which enables your development machine to act as if it were an Android Auto head
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/frameworks/compile/mclinker/lib/Support/Windows/ |
D | FileSystem.inc | 36 // FIXME: the extension depends on target machine, not host machine.
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/frameworks/base/docs/html/training/wearables/apps/ |
D | bt-debugging.jd | 25 handheld device that's connected to your development machine.</p> 61 <li>Connect the handheld to your machine over USB and run:
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D | creating.jd | 92 <li>Connect the handheld to your machine through USB.</li> 121 <li>Connect the wearable to your machine through USB, so you can install apps directly to it 126 to your machine via USB, you can try
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/frameworks/base/docs/html/training/testing/unit-testing/ |
D | index.jd | 44 <li><strong>Local tests:</strong> Unit tests that run on your local machine only. These tests are 60 <dd>Learn how to build unit tests that run on your local machine.</dd>
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/frameworks/compile/mclinker/include/mcld/LD/ |
D | DiagCommonKinds.inc | 21 "target machine (%1) is incompatible.", 23 "target machine (%1) is incompatible.")
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/frameworks/opt/net/wifi/tests/wifitests/ |
D | README.md | 44 similar to runtest. If you have multiple devices connected to your machine make sure to set the
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/frameworks/compile/libbcc/ |
D | README.rst | 26 into machine code 142 magic word, version, machine integer type information (the endianness,
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/frameworks/compile/libbcc/tests/debuginfo/ |
D | README | 7 build machine (currently, only Linux has been tested extensively) and target
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