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/frameworks/native/libs/input/
DInputTransport.cpp79 return body.motion.pointerCount > 0 in isValid()
80 && body.motion.pointerCount <= MAX_POINTERS; in isValid()
93 return sizeof(Header) + body.motion.size(); in size()
328 msg.body.motion.seq = seq; in publishMotionEvent()
329 msg.body.motion.deviceId = deviceId; in publishMotionEvent()
330 msg.body.motion.source = source; in publishMotionEvent()
331 msg.body.motion.action = action; in publishMotionEvent()
332 msg.body.motion.actionButton = actionButton; in publishMotionEvent()
333 msg.body.motion.flags = flags; in publishMotionEvent()
334 msg.body.motion.edgeFlags = edgeFlags; in publishMotionEvent()
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/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm11/vc/m4p2/src/
DomxVCM4P2_DecodePadMV_PVOP_s.s30 ; * Decodes and pads four motion vectors of the non-intra macroblock in P-VOP.
31 ; * The motion vector padding process is specified in subclause 7.6.1.6 of
43 ; * [in] pSrcMVLeftMB pointers to the motion vector buffers of the
46 ; * [in] pSrcMVUpperMB pointers to the motion vector buffers of the
49 ; * [in] pSrcMVUpperRightMB pointers to the motion vector buffers of the
56 ; * motion vector buffer is still filled with the
64 ; * [out] pDstMVCurMB pointer to the motion vector buffer of the current
65 ; * macroblock which contains four decoded motion vectors
/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm_neon/vc/m4p2/src/
DomxVCM4P2_DecodePadMV_PVOP_s.s30 ; * Decodes and pads four motion vectors of the non-intra macroblock in P-VOP.
31 ; * The motion vector padding process is specified in subclause 7.6.1.6 of
43 ; * [in] pSrcMVLeftMB pointers to the motion vector buffers of the
46 ; * [in] pSrcMVUpperMB pointers to the motion vector buffers of the
49 ; * [in] pSrcMVUpperRightMB pointers to the motion vector buffers of the
56 ; * motion vector buffer is still filled with the
64 ; * [out] pDstMVCurMB pointer to the motion vector buffer of the current
65 ; * macroblock which contains four decoded motion vectors
/frameworks/base/docs/html/guide/topics/sensors/
Dsensors_motion.jd10 <li><a href="#sensors-motion-accel">Using the Accelerometer</a></li>
11 <li><a href="#sensors-motion-grav">Using the Gravity Sensor</a></li>
12 <li><a href="#sensors-motion-gyro">Using the Gyroscope</a></li>
13 <li><a href="#sensors-motion-linear">Using the Linear Accelerometer</a></li>
14 <li><a href="#sensors-motion-rotate">Using the Rotation Vector Sensor</a></li>
15 <li><a href="#sensors-motion-significant">Using the Significant Motion Sensor</a></li>
16 <li><a href="#sensors-motion-stepcounter">Using the Step Counter Sensor</a></li>
17 <li><a href="#sensors-motion-stepdetector">Using the Step Detector Sensor</a></li>
48 <p>The Android platform provides several sensors that let you monitor the motion of a device. Two of
61 your car). In the first case, you are monitoring motion relative to the device's frame of reference
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Dindex.jd4 page.landing.intro=Use sensors on the device to add rich location and motion capabilities to your a…
Dsensors_environment.jd45 <p>Unlike most motion sensors and position sensors, which return a multi-dimensional array of sensor
48 Also, unlike motion sensors and position sensors, which often require high-pass or low-pass
Dsensors_overview.jd53 <p>Most Android-powered devices have built-in sensors that measure motion, orientation,
711 href="{@docRoot}guide/topics/sensors/sensors_motion.html#sensors-motion-accel">Acceleration
714 href="{@docRoot}guide/topics/sensors/sensors_motion.html#sensors-motion-grav">Gravity
717 href="{@docRoot}guide/topics/sensors/sensors_motion.html#sensors-motion-gyro">Gyroscope</a></li>
719 href="{@docRoot}guide/topics/sensors/sensors_motion.html#sensors-motion-linear">Linear acceleration
748 sensors and methods return data that represent device motion or device position relative to the
754 href="{@docRoot}guide/topics/sensors/sensors_motion.html#sensors-motion-rotate">Rotation Vector
Dsensors_position.jd63 Position sensors are not typically used to monitor device movement or motion, such as shake, tilt,
188 <a href="{@docRoot}guide/topics/sensors/sensors_motion.html#sensors-motion-rotate">Rotation
213 <a href="{@docRoot}guide/topics/sensors/sensors_motion.html#sensors-motion-rotate">Rotation
/frameworks/native/include/input/
DInputTransport.h114 } motion; member
371 eventTime = msg->body.motion.eventTime; in initializeFrom()
373 for (uint32_t i = 0; i < msg->body.motion.pointerCount; i++) { in initializeFrom()
374 uint32_t id = msg->body.motion.pointers[i].properties.id; in initializeFrom()
377 pointers[i].copyFrom(msg->body.motion.pointers[i].coords); in initializeFrom()
/frameworks/base/docs/html/training/gestures/
Dmulti.jd82 <p>The order in which individual pointers appear within a motion event is
87 pointer's ID to track the pointer across all subsequent motion events in a
88 gesture. Then for successive motion events, use the {@link
90 the pointer index for a given pointer ID in that motion event. For example:</p>
Dmovement.jd76 of each of the historical events by using the motion event's
117 // Retrieve a new VelocityTracker object to watch the velocity of a motion.
Dviewgroup.jd103 * This method JUST determines whether we want to intercept the motion.
295 // "myButton" is the child view that should receive motion
/frameworks/base/docs/html/ndk/reference/
Dgroup___input.jd762 <p>Flag indicating the motion event intersected the top edge of the screen. </p>
765 <p>Flag indicating the motion event intersected the bottom edge of the screen. </p>
768 <p>Flag indicating the motion event intersected the left edge of the screen. </p>
771 <p>Flag indicating the motion event intersected the right edge of the screen. </p>
786 <p>Constants that identify each individual axis of a motion event. <a class="anchor" id="AMOTION_EV…
789 <p>Axis constant: X axis of a motion event.</p>
799 <p>Axis constant: Y axis of a motion event.</p>
809 <p>Axis constant: Pressure axis of a motion event.</p>
817 <p>Axis constant: Size axis of a motion event.</p>
823 <p>Axis constant: TouchMajor axis of a motion event.</p>
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/frameworks/base/docs/html/about/versions/
Dandroid-3.1-highlights.jd315 sources and motion events, across all views and windows. Developers can build on
320 <p>For mouse and trackball input, the platform supports two new motion event
325 <p>For joysticks and gamepads, the platform provides a large number of motion
328 Developers can also define custom axes if needed, to capture motion in
329 additional ways. The platform provides motion events to applications as a batch,
333 <p>Applications can query for the list of connected input devices and the motion
335 input and motion events from a single input device. For example, an application
Dandroid-3.1.jd196 <h3 id="motionevents">Support for new input devices and motion events</h3>
199 types of motion events, across all views and windows. Developers can build on
205 two new motion event actions:</p>
208 location at which a non-touch scroll motion, such as from a mouse scroll wheel,
234 <p>To describe motion events from these new sources, as well as those from mice
257 motion data to applications. For a full list of axes and their intended
261 <p>The platform provides motion events to applications in batches, so a single
290 values according to the source from which they originate. When handling a motion
299 <p>Finally, since the motion events from joysticks, gamepads, mice, and
301 passing them to a {@link android.view.View} as "generic" motion events.
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/frameworks/base/docs/html/training/custom-views/
Dmaking-interactive.jd19 <li><a href="#motion">Create Physically Plausible Motion</a></li>
49 the motion, and then
50 at the end sense momentum that carries the motion beyond the fling.</p>
139 <h2 id="motion">Create Physically Plausible Motion</h2>
/frameworks/base/docs/html/training/animation/
Dindex.jd73 Learn how to animate between two views with a flipping motion.
/frameworks/base/docs/html/design/material/
Dindex.jd42 <p itemprop="description">Material design is a comprehensive guide for visual, motion, and
155 Create more natural animations with <strong>curved motion</strong>.
/frameworks/base/docs/html/training/material/
Dindex.jd18 <p>Material design is a comprehensive guide for visual, motion, and interaction design across
Danimations.jd33 <li>Curved motion</li>
149 through motion and transformations between common elements. You can specify custom animations for
347 curved motion patterns for animations.</p>
350 Bézier curve or a {@link android.graphics.Path} object. This interpolator specifies a motion curve
/frameworks/base/docs/html/training/graphics/opengl/
Dindex.jd69 <dt><b><a href="motion.html">Adding Motion</a></b></dt>
Dmotion.jd42 <p>In this lesson, you take another step forward into using OpenGL ES by learning how to add motion
Dtouch.jd7 previous.link=motion.html
/frameworks/base/docs/html/training/game-controllers/
Dcontroller-input.jd47 <p>Called to process generic motion events such as joystick movements.</p>
60 <p>Called to process generic motion events such as joystick movements.</p>
491 <p>Note that joystick motion events may batch multiple movement samples together
494 positions for each axis. When reporting motion events with action code {@link android.view.MotionE…
497 values reported in any previous motion events. See the
/frameworks/base/services/core/java/com/android/server/policy/
DImmersiveModeConfirmation.java330 public boolean onTouchEvent(MotionEvent motion) { in onTouchEvent() argument

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