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/frameworks/compile/mclinker/lib/MC/
DMCLDDirectory.cpp24 m_bInSysroot = (Directory::m_Path.native()[0] == '='); in MCLDDirectory()
28 Directory::m_Path.native().erase(Directory::m_Path.native().begin()); in MCLDDirectory()
38 m_bInSysroot = (Directory::m_Path.native()[0] == '='); in MCLDDirectory()
42 Directory::m_Path.native().erase(Directory::m_Path.native().begin()); in MCLDDirectory()
52 m_bInSysroot = (Directory::m_Path.native()[0] == '='); in MCLDDirectory()
56 Directory::m_Path.native().erase(Directory::m_Path.native().begin()); in MCLDDirectory()
66 m_bInSysroot = (Directory::m_Path.native()[0] == '='); in assign()
70 Directory::m_Path.native().erase(Directory::m_Path.native().begin()); in assign()
89 std::string old_path = Directory::m_Path.native(); in setSysroot()
90 Directory::m_Path.native() = pSysroot.native(); in setSysroot()
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DSearchDirs.cpp67 return insert(pPath.native()); in insert()
98 if (file == entry.path()->filename().native()) in find()
106 if (file == entry.path()->stem().native()) { in find()
108 entry.path()->extension().native()) { in find()
120 if (file == entry.path()->stem().native() && in find()
122 entry.path()->extension().native()) { in find()
163 if (file == entry.path()->filename().native()) in find()
171 if (file == entry.path()->stem().native()) { in find()
173 entry.path()->extension().native()) { in find()
185 if (file == entry.path()->stem().native() && in find()
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/frameworks/base/media/mca/filterpacks/
DAndroid.mk26 LOCAL_SRC_FILES := native/base/geometry.cpp \
27 native/base/time_util.cpp
44 LOCAL_SRC_FILES += native/imageproc/brightness.c \
45 native/imageproc/contrast.c \
46 native/imageproc/invert.c \
47 native/imageproc/to_rgba.c
/frameworks/native/opengl/specs/
DEGL_ANDROID_native_fence_sync.txt40 associated with a native synchronization fence object that is referenced
44 referring to the native fence object.
46 This extension assumes the existence of a native fence synchronization
47 object that behaves similarly to an EGL fence sync object. These native
50 native object's signal status may not change again.
89 "If <type> is EGL_SYNC_NATIVE_FENCE_ANDROID, an EGL native fence sync
92 must be set to either a file descriptor that refers to a native fence
95 The default values for the EGL native fence sync object attributes are as
108 attribute is set to reflect the signal status of the native fence object.
115 "When a fence sync object is created or when an EGL native fence sync
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DEGL_ANDROID_presentation_time.txt42 an EGLSurface, allowing the native window system to use it.
78 nanoseconds, but the exact meaning of the time depends on the native
90 visible, but if the color buffer is subsequently posted to a native window
91 or copied to a native pixmap then the presentation time of the surface at
92 that time may be passed along for the native window system to use.
113 System.nanoTime() method, or from the native clock_gettime function by
/frameworks/av/cmds/stagefright/
DAndroid.mk17 $(TOP)/frameworks/native/include/media/openmax \
42 $(TOP)/frameworks/native/include/media/openmax \
43 $(TOP)/frameworks/native/include/media/hardware
67 $(TOP)/frameworks/native/include/media/openmax \
68 $(TOP)/frameworks/native/include/media/hardware
93 $(TOP)/frameworks/native/include/media/openmax
117 $(TOP)/frameworks/native/include/media/openmax
141 $(TOP)/frameworks/native/include/media/openmax
166 $(TOP)/frameworks/native/include/media/openmax
201 $(TOP)/frameworks/native/include/media/openmax \
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/frameworks/compile/mclinker/lib/Support/
DRealPath.cpp37 Path::m_PathName.assign(pPath.native()); in assign()
47 path_name.native() += preferred_separator; in initialize()
48 path_name.native() += m_PathName; in initialize()
49 detail::canonicalize(path_name.native()); in initialize()
50 m_PathName = path_name.native(); in initialize()
DPath.cpp92 pPath.native()[0] == separator) { in append()
93 llvm::StringRef path(pPath.native()); in append()
95 } else if (this->native()[this->native().size() - 1] != separator && in append()
96 pPath.native()[0] != separator) { in append()
99 m_PathName.append(pPath.native()); in append()
102 m_PathName.append(pPath.native()); in append()
/frameworks/base/docs/html/ndk/guides/
Dconcepts.jd21 <p>This guide assumes that you are already familiar with concepts inherent in native programming an…
28 tools allowing you to embed C or C++ (“native code”) into your Android apps. The ability to use
29 native code in Android apps can be particularly useful to developers who wish to do one or more of
40 <p>This section introduces the main components used in building a native application for Android,
62 {@code .dex} executable file within which the native component runs.
64 <p>When developing Java components, use the {@code native} keyword to indicate methods implemented
65 as native code. For example, the following function declaration tells the compiler that the
66 implementation is in a native library:</p>
71 public native int add(int x, int y);
77 <li>Native shared libraries: The NDK builds these libraries, or {@code .so} files, from your native
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Dstable_apis.jd24 <p>The Android NDK provides a set of native headers and shared library files that has gradually
37 <li>Tell the build system that your native module needs to link against the libraries at load time.
142 <p>The NDK provides the following APIs for developing native code that runs on Android 1.5 system
158 messages to the kernel from native code. For more information about these definitions, see the
163 logging, your native module should link to {@code /system/lib/liblog.so}. Implement this
173 by including {@code zlib.h} and {@code zconf.h}. You must also link your native
192 <p>The NDK provides the following APIs for developing native code that runs on Android 1.6 system
197 the declarations necessary for performing OpenGL ES 1.x rendering calls from native code.</p>
199 <p>To use these headers, link your native module to {@code /system/lib/libGLESv1_CM.so} by
228 rendering each frame in native code. This sample is a small Android port of the excellent
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Dsample.jd5 …mes that you already have a working knowledge of programming in Java and native code, and focuses …
9 …s_sample--nativeactivity.html">native-activity</a>: An app that shows the fundamentals of how to c…
Dx86-64.jd18 <p>The Android NDK supports the {@code x86_64} ABI. This ABI allows native code to run on
39 <p>In the Google Play store, the server filters applications so that a consumer sees only the native
49 <p>The NDK provides native versions of Android APIs for 64-bit x86 machine code starting from
52 native platform headers and libraries for you.</p>
/frameworks/compile/mclinker/include/mcld/Support/
DRealPath.h58 if (pX.native().size() < pY.native().size())
60 return (pX.native() < pY.native());
DPath.h74 const StringType& native() const { return m_PathName; } in native() function
75 StringType& native() { return m_PathName; } in native() function
112 return pOS << pPath.native();
119 return pOS >> pPath.native();
124 return pOS << pPath.native();
/frameworks/ml/bordeaux/learning/stochastic_linear_ranker/
DAndroid.mk27 LOCAL_SRC_FILES := native/stochastic_linear_ranker.cpp \
28 native/sparse_weight_vector.cpp \
32 LOCAL_C_INCLUDES += $(LOCAL_PATH)/../native
/frameworks/av/media/libstagefright/tests/
DAndroid.mk32 $(TOP)/frameworks/native/include/media/openmax \
33 $(TOP)/frameworks/native/include/media/hardware \
65 $(TOP)/frameworks/native/include/media/openmax \
93 frameworks/native/include/media/openmax \
/frameworks/av/media/libstagefright/codecs/avcenc/
DAndroid.mk15 LOCAL_C_INCLUDES += $(TOP)/frameworks/native/include/media/openmax
17 LOCAL_C_INCLUDES += $(TOP)/frameworks/native/include/media/hardware
18 LOCAL_C_INCLUDES += $(TOP)/frameworks/native/include/media/openmax
/frameworks/compile/mclinker/unittests/
DPathTest.cpp115 EXPECT_TRUE(m_pTestee->native() == "aa/aaa"); in TEST_F()
119 EXPECT_TRUE(m_pTestee->native() == "aa/aaa"); in TEST_F()
123 EXPECT_TRUE(m_pTestee->native() == "aa/aaa"); in TEST_F()
127 EXPECT_TRUE(m_pTestee->native() == "aa/aaa"); in TEST_F()
/frameworks/ml/bordeaux/learning/multiclass_pa/
DAndroid.mk27 LOCAL_SRC_FILES := native/multiclass_pa.cpp \
31 LOCAL_C_INCLUDES += $(LOCAL_PATH)/../native
/frameworks/base/docs/html/ndk/
Dindex.jd2 page.tags="ndk, native, c, c++",
3 meta.tags="ndk, native, c++"
16 …The Android NDK is a toolset that lets you implement parts of your app using native-code languages…
31 …&nbsp;&nbsp;public <span style="color:#1DE9B6;font-weight:700">native</span> void <span style="col…
/frameworks/av/media/libstagefright/codecs/avc/enc/
DAndroid.mk28 $(TOP)/frameworks/native/include/media/openmax
48 frameworks/native/include/media/hardware \
49 frameworks/native/include/media/openmax \
/frameworks/av/media/libstagefright/codecs/m4v_h263/enc/
DAndroid.mk34 $(TOP)/frameworks/native/include/media/openmax
51 frameworks/native/include/media/openmax \
52 frameworks/native/include/media/hardware \
/frameworks/base/docs/html/distribute/users/
Dbanners.jd2 page.metaDescription=Add a native app install banner to your mobile website and allow visitors to i…
28 Add a native app install banner to your mobile website and offer visitors the
34 …om/web/updates/2015/03/increasing-engagement-with-app-install-banners-in-chrome-for-android#native"
35 class="external-link">add a native app install banner</a> to your mobile
/frameworks/base/docs/html/ndk/samples/
Dindex.jd12 <li>Managing your native app's activity lifecycle.</li>
13 <li>Using native OpenGL on an Android device.</li>
14 <li>Implementing native audio.</li>
/frameworks/native/opengl/tests/EGLTest/
DAndroid.mk23 frameworks/native/opengl/libs \
24 frameworks/native/opengl/libs/EGL \

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