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Searched refs:newstate (Results 1 – 1 of 1) sorted by relevance

/frameworks/wilhelm/tests/sandbox/
Dintbufq.c252 SLuint32 newstate; in main() local
253 result = (*playerPlay)->GetPlayState(playerPlay, &newstate); in main()
255 if (newstate != state) in main()
257 (unsigned) newstate); in main()