Searched refs:numLevels (Results 1 – 3 of 3) sorted by relevance
237 int numLevels = MAX_DEPTH - MIN_DEPTH + 1; in computeDiskRadius() local238 diskRadiusArray = new float[numLevels]; in computeDiskRadius()
1490 public static int calculateSignalLevel(int rssi, int numLevels) {1494 return numLevels - 1;1497 float outputRange = (numLevels - 1);
408 static size_t dataSizePalette4(int numLevels, int width, int height, int format) in dataSizePalette4() argument441 for (int i=0 ; i< numLevels ; i++) { in dataSizePalette4()1144 const int numLevels = level<0 ? -level : 1; in glCompressedTexImage2D() local1146 if (dataSizePalette4(numLevels, width, height, format) > imageSize) { in glCompressedTexImage2D()1151 for (int i=0 ; i<numLevels ; i++) { in glCompressedTexImage2D()