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Searched refs:outset (Results 1 – 15 of 15) sorted by relevance

/frameworks/base/libs/hwui/
DTessellationCache.cpp444 float outset = description.strokeWidth / 2; in tessellateRoundRect() local
445 rect.outset(outset, outset); in tessellateRoundRect()
446 rx += outset; in tessellateRoundRect()
447 ry += outset; in tessellateRoundRect()
DRect.h192 outset(-delta); in inset()
195 void outset(float delta) { in outset() function
202 void outset(float xdelta, float ydelta) { in outset() function
DBakedOpState.cpp42 clippedBounds.outset(recordedOp.paint->getStrokeWidth() * 0.5f); in ResolvedRenderState()
49 clippedBounds.outset(0.5f); in ResolvedRenderState()
DShadowTessellator.cpp47 ambientShadowBounds.outset(maxZ * geomFactor * heightFactor); in tessellateAmbientShadow()
DOpenGLRenderer.cpp1364 float outset = paint->getStrokeWidth() * 0.5f; in quickRejectSetupScissor() local
1365 left -= outset; in quickRejectSetupScissor()
1366 top -= outset; in quickRejectSetupScissor()
1367 right += outset; in quickRejectSetupScissor()
1368 bottom += outset; in quickRejectSetupScissor()
1882 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
1907 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
1942 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
DBakedOpDispatcher.cpp237 shadowBounds.outset(op.paint->getStrokeWidth() * 0.5f); in renderTextShadow()
240 shadowBounds.outset(textShadow.radius, textShadow.radius); in renderTextShadow()
244 shadowBounds.outset(0.5f); in renderTextShadow()
394 bounds.outset(outsetDistance, outsetDistance); in getBoundsOfFill()
DDisplayListOp.h255 shadow.outset(textShadow.radius); in getLocalBounds()
942 localBounds.outset(strokeWidthOutset()); in getLocalBounds()
1216 mLocalBounds.outset(strokeWidthOutset()); in DrawLinesOp()
DPathTessellator.cpp173 bounds->outset(fabs(inverseScaleX) * (0.5f + Vertex::GeometryFudgeFactor()), in expandBoundsForStroke()
177 bounds->outset(halfStrokeWidth + fabs(inverseScaleX) * Vertex::GeometryFudgeFactor(), in expandBoundsForStroke()
/frameworks/base/libs/hwui/tests/unit/
DBakedOpDispatcherTests.cpp100 expectedBounds.outset(expectedOffset); in RENDERTHREAD_TEST()
DFrameBuilderTests.cpp575 outsetFill.outset(5); in RENDERTHREAD_TEST()
/frameworks/base/services/core/java/com/android/server/policy/
DPhoneWindowManager.java3827 int outset = ScreenShapeHelper.getWindowOutsetBottomPx(mContext.getResources()); in getInsetHintLw() local
3828 if (outset > 0) { in getInsetHintLw()
3830 outOutsets.bottom += outset; in getInsetHintLw()
3832 outOutsets.right += outset; in getInsetHintLw()
3834 outOutsets.top += outset; in getInsetHintLw()
3836 outOutsets.left += outset; in getInsetHintLw()
4776 int outset = ScreenShapeHelper.getWindowOutsetBottomPx(mContext.getResources()); in layoutWindowLw() local
4777 if (outset > 0) { in layoutWindowLw()
4780 osf.bottom += outset; in layoutWindowLw()
4782 osf.right += outset; in layoutWindowLw()
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/frameworks/base/docs/html/training/multiple-apks/
Dtexture.jd50 the fact they don’t all support the same set of GL textures. It may seem at the outset as though
Dscreensize.jd57 without sacrificing compatibility or usability on the smaller screens. It may seem at the outset as
Dapi.jd58 without sacrificing backwards compatibility. It may seem at the outset as though multiple APK
Dmultiple.jd56 seem at the outset as though multiple APK support is the best solution, but this often isn’t the