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Searched refs:pFragmentSource (Results 1 – 9 of 9) sorted by relevance

/frameworks/native/opengl/tests/gldual/jni/
Dgl_code.cpp63 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { in createProgram() argument
69 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram()
/frameworks/native/opengl/tests/gl2_jni/jni/
Dgl_code.cpp63 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { in createProgram() argument
69 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram()
/frameworks/native/libs/gui/tests/
DGLTest.h34 const char* pFragmentSource, GLuint* outPgm);
DGLTest.cpp294 const char* pFragmentSource, GLuint* outPgm) { in createProgram() argument
303 ASSERT_NO_FATAL_FAILURE(loadShader(GL_FRAGMENT_SHADER, pFragmentSource, in createProgram()
/frameworks/native/opengl/tests/gl_perf/
Dfill_common.cpp65 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { in createProgram() argument
71 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram()
/frameworks/native/opengl/tests/gl2_basic/
Dgl2_basic.cpp102 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { in createProgram() argument
108 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram()
/frameworks/native/opengl/tests/gl2_copyTexImage/
Dgl2_copyTexImage.cpp102 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { in createProgram() argument
108 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram()
/frameworks/native/opengl/tests/gl2_yuvtex/
Dgl2_yuvtex.cpp118 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { in createProgram() argument
124 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram()
/frameworks/av/media/libstagefright/tests/
DSurfaceMediaSource_test.cpp233 void createProgram(const char* pVertexSource, const char* pFragmentSource, in createProgram() argument
245 loadShader(GL_FRAGMENT_SHADER, pFragmentSource, &fragmentShader); in createProgram()