Searched refs:pFragmentSource (Results 1 – 9 of 9) sorted by relevance
/frameworks/native/opengl/tests/gldual/jni/ |
D | gl_code.cpp | 63 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { in createProgram() argument 69 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram()
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/frameworks/native/opengl/tests/gl2_jni/jni/ |
D | gl_code.cpp | 63 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { in createProgram() argument 69 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram()
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/frameworks/native/libs/gui/tests/ |
D | GLTest.h | 34 const char* pFragmentSource, GLuint* outPgm);
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D | GLTest.cpp | 294 const char* pFragmentSource, GLuint* outPgm) { in createProgram() argument 303 ASSERT_NO_FATAL_FAILURE(loadShader(GL_FRAGMENT_SHADER, pFragmentSource, in createProgram()
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/frameworks/native/opengl/tests/gl_perf/ |
D | fill_common.cpp | 65 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { in createProgram() argument 71 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram()
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/frameworks/native/opengl/tests/gl2_basic/ |
D | gl2_basic.cpp | 102 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { in createProgram() argument 108 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram()
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/frameworks/native/opengl/tests/gl2_copyTexImage/ |
D | gl2_copyTexImage.cpp | 102 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { in createProgram() argument 108 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram()
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/frameworks/native/opengl/tests/gl2_yuvtex/ |
D | gl2_yuvtex.cpp | 118 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { in createProgram() argument 124 GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); in createProgram()
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/frameworks/av/media/libstagefright/tests/ |
D | SurfaceMediaSource_test.cpp | 233 void createProgram(const char* pVertexSource, const char* pFragmentSource, in createProgram() argument 245 loadShader(GL_FRAGMENT_SHADER, pFragmentSource, &fragmentShader); in createProgram()
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