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Searched refs:phases (Results 1 – 8 of 8) sorted by relevance

/frameworks/av/services/audioflinger/
DAudioResamplerDyn.cpp361 int phases = mSampleRate / gcd(mSampleRate, inSampleRate); in setSampleRate() local
373 while (phases<63) { in setSampleRate()
374 phases *= 2; // this code only needed to support dynamic rate changes in setSampleRate()
377 if (phases>=256) { // too many phases, always interpolate in setSampleRate()
378 phases = 127; in setSampleRate()
382 mConstants.set(phases, halfLength, inSampleRate, mSampleRate); in setSampleRate()
/frameworks/base/docs/html/training/transitions/
Doverview.jd139 implement to make adjustments to your user interface at different phases of the transition.</p>
/frameworks/base/docs/html/distribute/googleplay/
Ddeveloper-console.jd31 publish. You can manage all phases of publishing on Google Play through the
/frameworks/base/docs/html/training/gestures/
Ddetector.jd47 phases to gesture detection:</p>
/frameworks/base/docs/html/training/testing/
Dperformance.jd257 &amp; measure phases took to complete. (note, during a scroll, or animation, you would
261 <li>To learn more about the measure &amp; layout phases of the rendering pipeline, check
/frameworks/base/tools/layoutlib/create/
DREADME.txt53 The tool works in two phases:
/frameworks/base/docs/html/guide/topics/connectivity/nfc/
Dhce.jd550 parameters HCE devices use during the anti-collision and activation phases of
/frameworks/base/docs/html/training/articles/
Dmemory.jd182 <p>You should consider RAM constraints throughout all phases of development, including during app