Searched refs:phases (Results 1 – 8 of 8) sorted by relevance
/frameworks/av/services/audioflinger/ |
D | AudioResamplerDyn.cpp | 361 int phases = mSampleRate / gcd(mSampleRate, inSampleRate); in setSampleRate() local 373 while (phases<63) { in setSampleRate() 374 phases *= 2; // this code only needed to support dynamic rate changes in setSampleRate() 377 if (phases>=256) { // too many phases, always interpolate in setSampleRate() 378 phases = 127; in setSampleRate() 382 mConstants.set(phases, halfLength, inSampleRate, mSampleRate); in setSampleRate()
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/frameworks/base/docs/html/training/transitions/ |
D | overview.jd | 139 implement to make adjustments to your user interface at different phases of the transition.</p>
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/frameworks/base/docs/html/distribute/googleplay/ |
D | developer-console.jd | 31 publish. You can manage all phases of publishing on Google Play through the
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/frameworks/base/docs/html/training/gestures/ |
D | detector.jd | 47 phases to gesture detection:</p>
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/frameworks/base/docs/html/training/testing/ |
D | performance.jd | 257 & measure phases took to complete. (note, during a scroll, or animation, you would 261 <li>To learn more about the measure & layout phases of the rendering pipeline, check
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/frameworks/base/tools/layoutlib/create/ |
D | README.txt | 53 The tool works in two phases:
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/frameworks/base/docs/html/guide/topics/connectivity/nfc/ |
D | hce.jd | 550 parameters HCE devices use during the anti-collision and activation phases of
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/frameworks/base/docs/html/training/articles/ |
D | memory.jd | 182 <p>You should consider RAM constraints throughout all phases of development, including during app
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