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Searched refs:playUntilComplete (Results 1 – 2 of 2) sorted by relevance

/frameworks/base/cmds/bootanimation/
DBootAnimation.h76 bool playUntilComplete; member
DBootAnimation.cpp553 part.playUntilComplete = pathType == 'c'; in parseAnimationDesc()
571 part.playUntilComplete = false; in parseAnimationDesc()
702 if(exitPending() && !part.playUntilComplete) in playAnimation()
716 for (size_t j=0 ; j<fcount && (!exitPending() || part.playUntilComplete) ; j++) { in playAnimation()