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Searched refs:pushTransform (Results 1 – 5 of 5) sorted by relevance

/frameworks/base/libs/hwui/tests/unit/
DDamageAccumulatorTests.cpp35 da.pushTransform(&Matrix4::identity()); in TEST()
38 da.pushTransform(&Matrix4::identity()); in TEST()
57 da.pushTransform(&translate); in TEST()
70 da.pushTransform(&Matrix4::identity()); in TEST()
72 da.pushTransform(&Matrix4::identity()); in TEST()
75 da.pushTransform(&Matrix4::identity()); in TEST()
89 da.pushTransform(&node1); in TEST()
94 da.pushTransform(&node2); in TEST()
110 da.pushTransform(&node1); in TEST()
121 da.pushTransform(&node2); in TEST()
/frameworks/base/libs/hwui/
DDamageAccumulator.h48 void pushTransform(const RenderNode* transform);
49 void pushTransform(const Matrix4* transform);
DDamageAccumulator.cpp90 void DamageAccumulator::pushTransform(const RenderNode* transform) { in pushTransform() function in android::uirenderer::DamageAccumulator
96 void DamageAccumulator::pushTransform(const Matrix4* transform) { in pushTransform() function in android::uirenderer::DamageAccumulator
DRenderNode.cpp268 info.damageAccumulator->pushTransform(this); in prepareLayer()
397 info.damageAccumulator->pushTransform(this); in pushLayerUpdate()
454 info.damageAccumulator->pushTransform(this); in pushLayerUpdate()
523 info.damageAccumulator->pushTransform(&op->localMatrix); in pushLayerUpdate()
526 info.damageAccumulator->pushTransform(&op->localMatrix); in pushLayerUpdate()
DAnimatorManager.cpp134 info.damageAccumulator->pushTransform(&mParent); in animate()