Searched refs:q1_q0 (Results 1 – 2 of 2) sorted by relevance
44 TYPE q1_q0 = 2 * q1 * q0; in quatToMatrix() local50 R[1][2] = q2_q3 - q1_q0; in quatToMatrix()52 R[2][1] = q2_q3 + q1_q0; in quatToMatrix()
1581 float q1_q0 = 2 * q1 * q0; in getRotationMatrixFromVector() local1590 R[5] = q2_q3 - q1_q0; in getRotationMatrixFromVector()1593 R[7] = q2_q3 + q1_q0; in getRotationMatrixFromVector()1603 R[6] = q2_q3 - q1_q0; in getRotationMatrixFromVector()1607 R[9] = q2_q3 + q1_q0; in getRotationMatrixFromVector()