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/frameworks/base/opengl/java/android/opengl/
DMatrix.java383 float rangeReciprocal = 1.0f / (zNear - zFar); in perspectiveM() local
397 m[offset + 10] = (zFar + zNear) * rangeReciprocal; in perspectiveM()
402 m[offset + 14] = 2.0f * zFar * zNear * rangeReciprocal; in perspectiveM()