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Searched refs:replayStruct (Results 1 – 4 of 4) sorted by relevance

/frameworks/base/libs/hwui/
DDisplayListOp.h81 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level,
103 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level, in replay() argument
105 applyState(replayStruct.mRenderer, saveCount); in replay()
126 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level, in replay() argument
132 applyDraw(replayStruct.mRenderer, replayStruct.mDirty); in replay()
1429 virtual void replay(ReplayStateStruct& replayStruct, int saveCount, int level, in replay() argument
1432 renderNode->replay(replayStruct, level + 1); in replay()
DRenderNode.cpp793 ReplayOperationHandler(ReplayStateStruct& replayStruct, int level) in pushLayerUpdate() argument
794 : mReplayStruct(replayStruct), mLevel(level) {} in pushLayerUpdate()
817 void RenderNode::replay(ReplayStateStruct& replayStruct, const int level) { in pushLayerUpdate() argument
818 ReplayOperationHandler handler(replayStruct, level); in pushLayerUpdate()
819 issueOperations<ReplayOperationHandler>(replayStruct.mRenderer, handler); in pushLayerUpdate()
DRenderNode.h125 void replay(ReplayStateStruct& replayStruct, const int level);
DOpenGLRenderer.cpp1435 ReplayStateStruct replayStruct(*this, dirty, replayFlags);
1436 renderNode->replay(replayStruct, 0);