/frameworks/base/core/res/res/raw/ |
D | color_fade_frag.frag | 10 vec3 rgb2hsl(vec3 rgb) 14 vec4 p = rgb.g < rgb.b ? vec4(rgb.bg, -1.0, 2.0 / 3.0) : vec4(rgb.gb, 0.0, -1.0 / 3.0); 15 vec4 q = rgb.r < p.x ? vec4(p.xyw, rgb.r) : vec4(rgb.r, p.yzx); 31 vec3 rgb = clamp(vec3(p.x - 1.0, q.yz), 0.0, 1.0); 33 return (rgb - vec3(0.5)) * c + hsl.z; 40 vec3 rgb = pow(hsl2rgb(vec3(hsl.x, hsl.y * saturation, hsl.z * opacity)), vec3(gamma)); 41 gl_FragColor = vec4(rgb, 1.0);
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/frameworks/support/v4/tests/java/android/support/v4/graphics/ |
D | ColorUtilsTest.java | 87 verifyColorToHSL(entry.rgb, entry.hsl); in testColorToHSL() 94 verifyHSLToColor(entry.hsl, entry.rgb); in testHSLToColor() 103 ColorUtils.colorToHSL(entry.rgb, hsl); in testColorToHslLimits() 114 verifyColorToXYZ(entry.rgb, entry.xyz); in testColorToXYZ() 121 verifyColorToLAB(entry.rgb, entry.lab); in testColorToLAB() 135 verifyXYZToColor(entry.xyz, entry.rgb); in testXYZToColor() 142 verifyLABToColor(entry.lab, entry.rgb); in testLABToColor() 149 verifyMinAlpha("Black title", entry.rgb, entry.blackMinAlpha30, in testMinAlphas() 150 ColorUtils.calculateMinimumAlpha(Color.BLACK, entry.rgb, 3.0f)); in testMinAlphas() 151 verifyMinAlpha("Black body", entry.rgb, entry.blackMinAlpha45, in testMinAlphas() [all …]
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/frameworks/rs/java/tests/RsCameraDemo/src/com/android/example/rscamera/ |
D | focus_peak.rs | 57 int4 rgb; 58 rgb.r = mergedPixel.r + 60 rgb.g = mergedPixel.r - 63 rgb.b = mergedPixel.r + 65 rgb.a = 255; 68 uchar4 out = convert_uchar4(clamp(rgb, 0, 255));
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/frameworks/rs/java/tests/ScriptGroupTest/src/com/android/rs/sgtest/ |
D | shadows_f.rs | 51 static ushort3 rgb2hsv( float4 rgb) 55 int ri = rgb.r; 56 int gi = rgb.g; 57 int bi = rgb.b; 170 float4 rgb; 172 rgb.r = rr; 173 rgb.g = rg; 174 rgb.b = rb; 176 return rgb;
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D | levels_f.rsh | 26 float3 pixel = convert_float4(in).rgb; 50 pixel.rgb = rsMatrixMultiply(&colorMat, in.rgb);
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/frameworks/rs/java/tests/ImageProcessing/src/com/android/rs/image/ |
D | shadows.rs | 51 static ushort3 rgb2hsv( uchar4 rgb) 55 int ri = rgb.r; 56 int gi = rgb.g; 57 int bi = rgb.b; 170 uchar4 rgb; 172 rgb.r = rr; 173 rgb.g = rg; 174 rgb.b = rb; 176 return rgb;
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D | exposure.rs | 29 float3 t = convert_float3(in.rgb); 30 out.rgb = convert_uchar3(clamp(convert_int3(t * bright), 0, 255));
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D | levels.rsh | 26 float3 pixel = convert_float4(in).rgb; 39 pixel.rgb = rsMatrixMultiply(&colorMat, pixel.rgb);
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D | contrast.rs | 29 float3 v = convert_float3(in.rgb) * brightM + brightC; 31 o.rgb = convert_uchar3(clamp(v, 0.f, 255.f));
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D | greyscale.rs | 25 float3 mono = dot(f4.rgb, gMonoMult); 31 return (uchar)dot(f4.rgb, gMonoMult);
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/frameworks/rs/java/tests/ImageProcessing2/src/com/android/rs/image/ |
D | shadows.rs | 51 static ushort3 rgb2hsv( uchar4 rgb) 55 int ri = rgb.r; 56 int gi = rgb.g; 57 int bi = rgb.b; 170 uchar4 rgb; 172 rgb.r = rr; 173 rgb.g = rg; 174 rgb.b = rb; 176 return rgb;
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D | levels.rsh | 26 float3 pixel = convert_float4(in).rgb; 39 pixel.rgb = rsMatrixMultiply(&colorMat, pixel.rgb);
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D | contrast.rs | 29 float3 v = convert_float3(in.rgb) * brightM + brightC; 31 o.rgb = convert_uchar3(clamp(v, 0.f, 255.f));
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D | greyscale.rs | 25 float3 mono = dot(f4.rgb, gMonoMult); 31 return (uchar)dot(f4.rgb, gMonoMult);
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/frameworks/rs/java/tests/ImageProcessing_jb/src/com/android/rs/image/ |
D | shadows.rs | 51 static ushort3 rgb2hsv( uchar4 rgb) 55 int ri = rgb.r; 56 int gi = rgb.g; 57 int bi = rgb.b; 170 uchar4 rgb; 172 rgb.r = rr; 173 rgb.g = rg; 174 rgb.b = rb; 176 return rgb;
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D | exposure.rs | 29 float3 t = convert_float3(in.rgb); 30 out.rgb = convert_uchar3(clamp(convert_int3(t * bright), 0, 255));
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D | levels.rsh | 26 float3 pixel = convert_float4(in).rgb; 39 pixel.rgb = rsMatrixMultiply(&colorMat, pixel.rgb);
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D | contrast.rs | 29 float3 v = convert_float3(in.rgb) * brightM + brightC; 31 o.rgb = convert_uchar3(clamp(v, 0.f, 255.f));
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D | greyscale.rs | 25 float3 mono = dot(f4.rgb, gMonoMult); 31 return (uchar)dot(f4.rgb, gMonoMult);
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/frameworks/rs/java/tests/VrDemo/src/com/example/android/rs/vr/engine/ |
D | Material.java | 111 int rgb = Color.HSVToColor(new float[]{360 * h, s, f}); in setup() local 112 red[i] = (rgb >> 16) & 0xff; in setup() 113 green[i] = (rgb >> 8) & 0xff; in setup() 114 blue[i] = (rgb >> 0) & 0xff; in setup() 151 int rgb = material[i][1] & 0xFFFFFF; in setup() local 161 mMaterialProp[i].mRed = (rgb >> 16) & 0xff; in setup() 162 mMaterialProp[i].mGreen = (rgb >> 8) & 0xff; in setup() 163 mMaterialProp[i].mBlue = (rgb >> 0) & 0xff; in setup() 193 int rgb = (int) (Math.random() * 0xFFFFFF); in setup() local 194 mMaterialProp[i].mRed = (rgb >> 16) & 0xff; in setup() [all …]
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/frameworks/av/cmds/stagefright/filters/ |
D | saturation.rs | 30 float3 rgb = {v_in->y * 0.003921569f, v_in->z * 0.003921569f, 34 float3 result = dot(rgb, gMonoMult); 35 result = mix(result, rgb, gSaturation);
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/frameworks/av/media/libstagefright/filters/ |
D | saturationARGB.rs | 30 float3 rgb = {v_in->y * 0.003921569f, v_in->z * 0.003921569f, 34 float3 result = dot(rgb, gMonoMult); 35 result = mix(result, rgb, gSaturation);
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/frameworks/base/tools/layoutlib/bridge/tests/src/com/android/layoutlib/bridge/intensive/ |
D | ImageUtils.java | 119 int rgb = image.getRGB(x, y); in assertImageSimilar() local 120 if (goldenRgb == rgb) { in assertImageSimilar() 126 if (((goldenRgb & 0xFF000000) == 0) && (rgb & 0xFF000000) == 0) { in assertImageSimilar() 131 int deltaR = ((rgb & 0xFF0000) >>> 16) - ((goldenRgb & 0xFF0000) >>> 16); in assertImageSimilar() 133 int deltaG = ((rgb & 0x00FF00) >>> 8) - ((goldenRgb & 0x00FF00) >>> 8); in assertImageSimilar() 135 int deltaB = (rgb & 0x0000FF) - (goldenRgb & 0x0000FF); in assertImageSimilar() 139 + ((rgb & 0xFF000000) >>> 24)) / 2) << 24; in assertImageSimilar()
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/frameworks/native/services/surfaceflinger/Effects/ |
D | Daltonizer.cpp | 81 const vec3& lms_r(rgb2lms[0].rgb); in update() 83 const vec3& lms_b(rgb2lms[2].rgb); in update() 85 const vec3 lms_w((rgb2lms * vec4(1)).rgb); in update()
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/frameworks/support/v7/palette/src/main/java/android/support/v7/graphics/ |
D | ColorCutQuantizer.java | 429 final int rgb = approximateToRgb888(color565); in shouldIgnoreColor() local 430 ColorUtils.colorToHSL(rgb, mTempHsl); in shouldIgnoreColor() 431 return shouldIgnoreColor(rgb, mTempHsl); in shouldIgnoreColor() 438 private boolean shouldIgnoreColor(int rgb, float[] hsl) { in shouldIgnoreColor() argument 441 if (!mFilters[i].isAllowed(rgb, hsl)) { in shouldIgnoreColor() 473 return Color.rgb(modifyWordWidth(r, QUANTIZE_WORD_WIDTH, 8), in approximateToRgb888()
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