Searched refs:ri4 (Results 1 – 1 of 1) sorted by relevance
1478 float ri0=0,ri1=0,ri2=0,ri3=0,ri4=0,ri5=0,ri6=0,ri7=0,ri8=0; in getAngleChange() local1486 ri4 = R[4]; in getAngleChange()1496 ri4 = R[5]; in getAngleChange()1528 rd1 = pri0 * ri1 + pri3 * ri4 + pri6 * ri7; //rd[0][1] in getAngleChange()1529 rd4 = pri1 * ri1 + pri4 * ri4 + pri7 * ri7; //rd[1][1] in getAngleChange()1531 rd7 = pri2 * ri1 + pri5 * ri4 + pri8 * ri7; //rd[2][1] in getAngleChange()