Searched refs:ri6 (Results 1 – 1 of 1) sorted by relevance
1478 float ri0=0,ri1=0,ri2=0,ri3=0,ri4=0,ri5=0,ri6=0,ri7=0,ri8=0; in getAngleChange() local1488 ri6 = R[6]; in getAngleChange()1498 ri6 = R[8]; in getAngleChange()1530 rd6 = pri2 * ri0 + pri5 * ri3 + pri8 * ri6; //rd[2][0] in getAngleChange()