Searched refs:rlf (Results 1 – 4 of 4) sorted by relevance
36 float rlf = 1.0f / sqrtf(fx*fx + fy*fy + fz*fz); in gluLookAt() local37 fx *= rlf; in gluLookAt()38 fy *= rlf; in gluLookAt()39 fz *= rlf; in gluLookAt()
47 float rlf = 1.0f / sqrtf(fx*fx + fy*fy + fz*fz); in gluLookAt() local48 fx *= rlf; in gluLookAt()49 fy *= rlf; in gluLookAt()50 fz *= rlf; in gluLookAt()
50 float rlf = 1.0f / sqrtf(fx*fx + fy*fy + fz*fz); in gluLookAt() local51 fx *= rlf; in gluLookAt()52 fy *= rlf; in gluLookAt()53 fz *= rlf; in gluLookAt()
710 float rlf = 1.0f / Matrix.length(fx, fy, fz); in setLookAtM() local711 fx *= rlf; in setLookAtM()712 fy *= rlf; in setLookAtM()713 fz *= rlf; in setLookAtM()