Searched refs:scratch (Results 1 – 17 of 17) sorted by relevance
75 float[] scratch = sScratch; in gluLookAt() local76 synchronized(scratch) { in gluLookAt()77 Matrix.setLookAtM(scratch, 0, eyeX, eyeY, eyeZ, centerX, centerY, centerZ, in gluLookAt()79 gl.glMultMatrixf(scratch, 0); in gluLookAt()150 float[] scratch = sScratch; in gluProject() local151 synchronized(scratch) { in gluProject()155 Matrix.multiplyMM(scratch, M_OFFSET, project, projectOffset, in gluProject()158 scratch[V_OFFSET + 0] = objX; in gluProject()159 scratch[V_OFFSET + 1] = objY; in gluProject()160 scratch[V_OFFSET + 2] = objZ; in gluProject()[all …]
208 sensors_event_t* scratch, in sendEvents() argument213 if (scratch) { in sendEvents()259 scratch[count++] = buffer[i]; in sendEvents()264 scratch[count++] = buffer[i++]; in sendEvents()272 scratch = const_cast<sensors_event_t *>(buffer); in sendEvents()289 memcpy(&mEventCache[mCacheSize], scratch, count * sizeof(sensors_event_t)); in sendEvents()295 reAllocateCacheLocked(scratch, count); in sendEvents()301 memcpy(&mEventCache[mCacheSize], scratch, in sendEvents()311 memcpy(&mEventCache[mCacheSize - numEventsDropped], scratch + remaningCacheSize, in sendEvents()317 int index_wake_up_event = findWakeUpSensorEventLocked(scratch, count); in sendEvents()[all …]
54 status_t sendEvents(sensors_event_t const* buffer, size_t count, sensors_event_t* scratch,80 void countFlushCompleteEventsLocked(sensors_event_t const* scratch, int numEventsDropped);86 int findWakeUpSensorEventLocked(sensors_event_t const* scratch, int count);103 void reAllocateCacheLocked(sensors_event_t const* scratch, int count);
55 float[] scratch = new float[16];67 Matrix.multiplyMM(scratch, 0, mMVPMatrix, 0, mRotationMatrix, 0);70 mTriangle.draw(scratch);
142 float[] scratch = new float[16];152 Matrix.multiplyMM(scratch, 0, mMVPMatrix, 0, mRotationMatrix, 0);155 mTriangle.draw(scratch);
106 M_LOAD_X $pSrc, $srcStep, $out0, $out1, $scratch, $offset111 LDM $pSrc, {$out0, $out1, $scratch} 117 ORR $out1, $out1, $scratch, LSL #(32 - 8 * ($offset))
734 std::unique_ptr<uint8_t[]> scratch(new uint8_t[width * height]); in blurImage() local735 Blur::horizontal(gaussian.get(), intRadius, *image, scratch.get(), width, height); in blurImage()736 Blur::vertical(gaussian.get(), intRadius, scratch.get(), *image, width, height); in blurImage()
36 Building such an experience from scratch, while making sure that it is fast, fluid, and attractive
158 scratch, and also ensures that the user will see a list that looks and
105 <p>Whether you’re modifying an existing Android application or starting one from scratch, this is123 <p>If, on the other hand, you’re creating the application from scratch, try as
122 <p>Whether you’re modifying an existing Android application or starting one from scratch, this is140 <p>If, on the other hand, you’re creating the application from scratch, try as
145 <p>Whether you’re modifying an existing Android application or starting one from scratch, this is163 <p>If, on the other hand, you’re creating the application from scratch, try as
174 <p>Whether you’re modifying an existing Android application or starting one from scratch, this is192 <p>If, on the other hand, you’re creating the application from scratch, try as
76 …es for Android notifications. But you can also make your own layout from scratch with an <a href="…
101 scratch, just as you use {@link android.app.Activity#onCreate Activity.onCreate()} to set up an
1545 <p>While this document does more than merely scratch the surface, it doesn’t
META-INF/ META-INF/MANIFEST.MF android/ android/databinding/ android/ ...