Searched refs:setClippingRoundRect (Results 1 – 8 of 8) sorted by relevance
/frameworks/base/libs/hwui/ |
D | CanvasState.cpp | 235 setClippingRoundRect(allocator, bounds, radius, false); in setClippingOutline() 239 void CanvasState::setClippingRoundRect(LinearAllocator& allocator, in setClippingRoundRect() function in android::uirenderer::CanvasState 241 mSnapshot->setClippingRoundRect(allocator, rect, radius, highPriority); in setClippingRoundRect()
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D | CanvasState.h | 136 void setClippingRoundRect(LinearAllocator& allocator,
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D | Snapshot.h | 204 void setClippingRoundRect(LinearAllocator& allocator, const Rect& bounds,
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D | Snapshot.cpp | 184 void Snapshot::setClippingRoundRect(LinearAllocator& allocator, const Rect& bounds, in setClippingRoundRect() function in android::uirenderer::Snapshot
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D | OpenGLRenderer.h | 330 void setClippingRoundRect(LinearAllocator& allocator,
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D | FrameBuilder.cpp | 271 mCanvasState.setClippingRoundRect(mAllocator, in deferNodePropsAndOps()
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D | RenderNode.cpp | 644 …renderer.setClippingRoundRect(handler.allocator(), bounds, mProperties.getRevealClip().getRadius()… in pushLayerUpdate()
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D | OpenGLRenderer.cpp | 2086 void OpenGLRenderer::setClippingRoundRect(LinearAllocator& allocator, 2088 mState.setClippingRoundRect(allocator, rect, radius, highPriority);
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