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Searched refs:setClippingRoundRect (Results 1 – 8 of 8) sorted by relevance

/frameworks/base/libs/hwui/
DCanvasState.cpp235 setClippingRoundRect(allocator, bounds, radius, false); in setClippingOutline()
239 void CanvasState::setClippingRoundRect(LinearAllocator& allocator, in setClippingRoundRect() function in android::uirenderer::CanvasState
241 mSnapshot->setClippingRoundRect(allocator, rect, radius, highPriority); in setClippingRoundRect()
DCanvasState.h136 void setClippingRoundRect(LinearAllocator& allocator,
DSnapshot.h204 void setClippingRoundRect(LinearAllocator& allocator, const Rect& bounds,
DSnapshot.cpp184 void Snapshot::setClippingRoundRect(LinearAllocator& allocator, const Rect& bounds, in setClippingRoundRect() function in android::uirenderer::Snapshot
DOpenGLRenderer.h330 void setClippingRoundRect(LinearAllocator& allocator,
DFrameBuilder.cpp271 mCanvasState.setClippingRoundRect(mAllocator, in deferNodePropsAndOps()
DRenderNode.cpp644 …renderer.setClippingRoundRect(handler.allocator(), bounds, mProperties.getRevealClip().getRadius()… in pushLayerUpdate()
DOpenGLRenderer.cpp2086 void OpenGLRenderer::setClippingRoundRect(LinearAllocator& allocator,
2088 mState.setClippingRoundRect(allocator, rect, radius, highPriority);