Searched refs:setLookAtM (Results 1 – 11 of 11) sorted by relevance
/frameworks/base/docs/html/training/graphics/opengl/ |
D | projection.jd | 104 transformation is calculated using the {@link android.opengl.Matrix#setLookAtM Matrix.setLookAtM()} 113 Matrix.setLookAtM(mViewMatrix, 0, 0, 0, -3, 0f, 0f, 0f, 0f, 1.0f, 0.0f);
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/frameworks/base/opengl/java/android/opengl/ |
D | GLU.java | 77 Matrix.setLookAtM(scratch, 0, eyeX, eyeY, eyeZ, centerX, centerY, centerZ, in gluLookAt()
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D | Matrix.java | 697 public static void setLookAtM(float[] rm, int rmOffset, in setLookAtM() method in Matrix
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/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/ |
D | MyGLSurfaceView.java | 219 Matrix.setLookAtM(mVMatrix, 0, 0, 0, 4f, 0f, 0f, 0f, 0f, 1.0f, 0.0f); in onSurfaceCreated()
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
D | GLDepthTestActivity.java | 257 Matrix.setLookAtM(mVMatrix, 0, 0, 0, -5, 0f, 0f, 0f, 0f, 1.0f, 0.0f); in onSurfaceCreated()
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/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/ |
D | GL2CameraEye.java | 322 Matrix.setLookAtM(mVMatrix, 0, 0, 0, 5f, 0f, 0f, 0f, 0f, 1.0f, 0.0f); in onSurfaceCreated()
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/frameworks/base/docs/html/guide/topics/graphics/ |
D | opengl.jd | 394 Matrix.setLookAtM(mVMatrix, 0, 0, 0, -3, 0f, 0f, 0f, 0f, 1.0f, 0.0f);
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/frameworks/opt/setupwizard/tools/docs/ |
D | android-22.txt | 21263 …method public static void setLookAtM(float[], int, float, float, float, float, float, float, float…
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/frameworks/base/api/ |
D | current.txt | 28053 …method public static void setLookAtM(float[], int, float, float, float, float, float, float, float…
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D | test-current.txt | 28122 …method public static void setLookAtM(float[], int, float, float, float, float, float, float, float…
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D | system-current.txt | 30493 …method public static void setLookAtM(float[], int, float, float, float, float, float, float, float…
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