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Searched refs:setLookAtM (Results 1 – 11 of 11) sorted by relevance

/frameworks/base/docs/html/training/graphics/opengl/
Dprojection.jd104 transformation is calculated using the {@link android.opengl.Matrix#setLookAtM Matrix.setLookAtM()}
113 Matrix.setLookAtM(mViewMatrix, 0, 0, 0, -3, 0f, 0f, 0f, 0f, 1.0f, 0.0f);
/frameworks/base/opengl/java/android/opengl/
DGLU.java77 Matrix.setLookAtM(scratch, 0, eyeX, eyeY, eyeZ, centerX, centerY, centerZ, in gluLookAt()
DMatrix.java697 public static void setLookAtM(float[] rm, int rmOffset, in setLookAtM() method in Matrix
/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/
DMyGLSurfaceView.java219 Matrix.setLookAtM(mVMatrix, 0, 0, 0, 4f, 0f, 0f, 0f, 0f, 1.0f, 0.0f); in onSurfaceCreated()
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
DGLDepthTestActivity.java257 Matrix.setLookAtM(mVMatrix, 0, 0, 0, -5, 0f, 0f, 0f, 0f, 1.0f, 0.0f); in onSurfaceCreated()
/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/
DGL2CameraEye.java322 Matrix.setLookAtM(mVMatrix, 0, 0, 0, 5f, 0f, 0f, 0f, 0f, 1.0f, 0.0f); in onSurfaceCreated()
/frameworks/base/docs/html/guide/topics/graphics/
Dopengl.jd394 Matrix.setLookAtM(mVMatrix, 0, 0, 0, -3, 0f, 0f, 0f, 0f, 1.0f, 0.0f);
/frameworks/opt/setupwizard/tools/docs/
Dandroid-22.txt21263 …method public static void setLookAtM(float[], int, float, float, float, float, float, float, float…
/frameworks/base/api/
Dcurrent.txt28053 …method public static void setLookAtM(float[], int, float, float, float, float, float, float, float…
Dtest-current.txt28122 …method public static void setLookAtM(float[], int, float, float, float, float, float, float, float…
Dsystem-current.txt30493 …method public static void setLookAtM(float[], int, float, float, float, float, float, float, float…