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Searched refs:setPreserveBuffer (Results 1 – 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/renderthread/
DEglManager.h80 bool setPreserveBuffer(EGLSurface surface, bool preserve);
DEglManager.cpp368 bool EglManager::setPreserveBuffer(EGLSurface surface, bool preserve) { in setPreserveBuffer() function in android::uirenderer::renderthread::EglManager
DCanvasContext.cpp115 mBufferPreserved = mEglManager.setPreserveBuffer(mEglSurface, preserveBuffer); in setSurface()