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Searched refs:setProjectionPathMask (Results 1 – 8 of 8) sorted by relevance

/frameworks/base/libs/hwui/
DCanvasState.cpp244 void CanvasState::setProjectionPathMask(LinearAllocator& allocator, const SkPath* path) { in setProjectionPathMask() function in android::uirenderer::CanvasState
245 mSnapshot->setProjectionPathMask(allocator, path); in setProjectionPathMask()
DCanvasState.h138 void setProjectionPathMask(LinearAllocator& allocator, const SkPath* path);
DSnapshot.h210 void setProjectionPathMask(LinearAllocator& allocator, const SkPath* path);
DSnapshot.cpp229 void Snapshot::setProjectionPathMask(LinearAllocator& allocator, const SkPath* path) { in setProjectionPathMask() function in android::uirenderer::Snapshot
DOpenGLRenderer.h332 void setProjectionPathMask(LinearAllocator& allocator, const SkPath* path);
DFrameBuilder.cpp480 mCanvasState.setProjectionPathMask(mAllocator, &transformedMaskPath); in deferProjectedChildren()
DRenderNode.cpp1004 renderer.setProjectionPathMask(alloc, projectionReceiverOutline); in pushLayerUpdate()
DOpenGLRenderer.cpp2091 void OpenGLRenderer::setProjectionPathMask(LinearAllocator& allocator, const SkPath* path) {
2092 mState.setProjectionPathMask(allocator, path);