Searched refs:shaderLen (Results 1 – 6 of 6) sorted by relevance
/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
D | glGetShaderSource.cpp | 93 GLint shaderLen = 0; in android_glGetShaderSource() local 94 glGetShaderiv((GLuint)shader, GL_SHADER_SOURCE_LENGTH, &shaderLen); in android_glGetShaderSource() 95 if (!shaderLen) { in android_glGetShaderSource() 98 char* buf = (char*) malloc(shaderLen); in android_glGetShaderSource() 103 glGetShaderSource(shader, shaderLen, NULL, buf); in android_glGetShaderSource()
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/frameworks/rs/driver/ |
D | rsdProgram.cpp | 37 const char* shader, size_t shaderLen, in rsdProgramVertexInit() argument 40 RsdShader *drv = new RsdShader(pv, GL_VERTEX_SHADER, shader, shaderLen, in rsdProgramVertexInit() 84 const char* shader, size_t shaderLen, in rsdProgramFragmentInit() argument 87 RsdShader *drv = new RsdShader(pf, GL_FRAGMENT_SHADER, shader, shaderLen, in rsdProgramFragmentInit()
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D | rsdProgramFragment.h | 25 const char* shader, size_t shaderLen,
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D | rsdProgramVertex.h | 24 const char* shader, size_t shaderLen,
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/frameworks/rs/ |
D | rs_hal.h | 327 const char* shader, size_t shaderLen, 336 const char* shader, size_t shaderLen,
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/frameworks/base/core/jni/ |
D | android_opengl_GLES20.cpp | 3329 GLint shaderLen = 0; in android_glGetShaderSource() local 3330 glGetShaderiv((GLuint)shader, GL_SHADER_SOURCE_LENGTH, &shaderLen); in android_glGetShaderSource() 3331 if (!shaderLen) { in android_glGetShaderSource() 3334 char* buf = (char*) malloc(shaderLen); in android_glGetShaderSource() 3339 glGetShaderSource(shader, shaderLen, NULL, buf); in android_glGetShaderSource()
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