Searched refs:shininess (Results 1 – 2 of 2) sorted by relevance
414 s = gglPowx(s, material.shininess); in lightVertex()575 c->lighting.front.shininess = param; in materialx()778 c->lighting.front.shininess = gglFloatToFixed(params[0]); in glMaterialfv()818 c->lighting.front.shininess = gglFloatToFixed(params[0]); in glMaterialxv()
311 GLfixed shininess; member