Searched refs:snap (Results 1 – 7 of 7) sorted by relevance
/frameworks/base/libs/hwui/ |
D | GlopBuilder.h | 85 GlopBuilder& setModelViewMapUnitToRectOptionalSnap(bool snap, const Rect& destination) { in setModelViewMapUnitToRectOptionalSnap() argument 86 if (snap) { in setModelViewMapUnitToRectOptionalSnap() 94 GlopBuilder& setModelViewOffsetRectOptionalSnap(bool snap, in setModelViewOffsetRectOptionalSnap() argument 96 if (snap) { in setModelViewOffsetRectOptionalSnap()
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D | OpenGLRenderer.cpp | 1470 bool snap = pureTranslate; 1483 … .setModelViewOffsetRectOptionalSnap(snap, x, y, Rect(bounds.getWidth(), bounds.getHeight()))
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/frameworks/base/core/java/com/android/internal/policy/ |
D | DividerSnapAlgorithm.java | 150 return snap(position, hardDismiss); in calculateSnapTarget() 160 SnapTarget target = snap(position, false /* hardDismiss */); in calculateNonDismissingSnapTarget() 226 private SnapTarget snap(int position, boolean hardDismiss) { in snap() method in DividerSnapAlgorithm
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/frameworks/opt/photoviewer/src/com/android/ex/photo/views/ |
D | PhotoView.java | 224 snap(); in onTouchEvent() 1051 private void snap() { in snap() method in PhotoView 1320 mHeader.snap(); in run()
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/frameworks/base/docs/html/topic/libraries/support-library/ |
D | revisions.jd | 214 snap functionality when used with <code>{@link 218 android.support.design.R.id#snap}</code> scroll flags.
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/frameworks/base/docs/html/about/versions/ |
D | android-4.0-highlights.jd | 472 screenshots. Hardware buttons let them snap a <strong>screenshot</strong> and
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/frameworks/base/docs/html/guide/topics/media/ |
D | camera.jd | 74 provide a new way to use cameras? For a getting a quick snap or clip, consider
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