Searched refs:spot (Results 1 – 11 of 11) sorted by relevance
296 Spot* spot = getSpotLocked(id); in setSpots() local297 if (!spot) { in setSpots()298 spot = createAndAddSpotLocked(id); in setSpots()301 spot->updateSprite(&icon, x, y); in setSpots()306 Spot* spot = mLocked.spots.itemAt(i); in setSpots() local307 if (spot->id != Spot::INVALID_ID in setSpots()308 && !spotIdBits.hasBit(spot->id)) { in setSpots()309 fadeOutAndReleaseSpotLocked(spot); in setSpots()531 Spot* spot = mLocked.spots.itemAt(i); in doFadingAnimationLocked() local532 if (spot->id == Spot::INVALID_ID) { in doFadingAnimationLocked()[all …]
206 void releaseSpotLocked(Spot* spot);207 void fadeOutAndReleaseSpotLocked(Spot* spot);
73 const SkPath& shape, VertexBuffer* ambient, VertexBuffer* spot) { in tessellateShadows() argument77 testData.lightRadius, *ambient, *spot); in tessellateShadows()88 VertexBuffer spot; in BM_TessellateShadows_roundrect_opaque() local89 tessellateShadows(shadowData, true, path, &ambient, &spot); in BM_TessellateShadows_roundrect_opaque()91 benchmark::DoNotOptimize(&spot); in BM_TessellateShadows_roundrect_opaque()105 std::unique_ptr<VertexBuffer> spot(new VertexBuffer); in BM_TessellateShadows_roundrect_translucent() local106 tessellateShadows(shadowData, false, path, ambient.get(), spot.get()); in BM_TessellateShadows_roundrect_translucent()108 benchmark::DoNotOptimize(spot.get()); in BM_TessellateShadows_roundrect_translucent()
53 from the same spot.</p>
26 you should take extra care to spot any unexpected behavior. For example, you
162 One of the best ways to spot issues to resolve is by measuring user behavior.
222 on a blank spot on the Home screen, a Context menu appears; selecting
768 to create, rather than aiming for any particular spot on the list.</p>
905 watching reviews, you can spot technical issues that may affect users in
154 <strong>meminfo tool</strong> is enhanced to make it easier to spot memory
META-INF/ META-INF/MANIFEST.MF android/ android/databinding/ android/ ...