Searched refs:sprite (Results 1 – 25 of 47) sorted by relevance
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35 <span class="dac-sprite dac-auto-chevron"></span>39 <span class="dac-sprite dac-auto-chevron"></span>60 <i class="dac-sprite dac-arrow-down-gray"></i>65 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i>71 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i>77 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i>90 <span class="dac-sprite dac-auto-chevron-large"></span>94 <span class="dac-sprite dac-auto-chevron-large"></span>98 <span class="dac-sprite dac-auto-chevron-large"></span>
31 <span class="dac-sprite dac-auto-chevron"></span>35 <span class="dac-sprite dac-auto-chevron"></span>53 <i class="dac-sprite dac-arrow-down-gray"></i>58 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i>64 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i>70 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i>81 <i class="dac-sprite dac-arrow-down-gray"></i>85 <span class="dac-sprite dac-auto-chevron-large"></span>89 <span class="dac-sprite dac-auto-chevron-large"></span>93 <span class="dac-sprite dac-auto-chevron-large"></span>
33 <span class="dac-sprite dac-auto-chevron"></span>37 <span class="dac-sprite dac-auto-chevron"></span>55 <i class="dac-sprite dac-arrow-down-gray"></i>60 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i>66 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i>72 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i>83 <i class="dac-sprite dac-arrow-down-gray"></i>87 <span class="dac-sprite dac-auto-chevron-large"></span>91 <span class="dac-sprite dac-auto-chevron-large"></span>95 <span class="dac-sprite dac-auto-chevron-large"></span>
36 <span class="dac-sprite dac-auto-chevron"></span>40 <span class="dac-sprite dac-auto-chevron"></span>62 <i class="dac-sprite dac-arrow-down-gray"></i>67 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i>73 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i>79 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i>92 <span class="dac-sprite dac-auto-chevron-large"></span>96 <span class="dac-sprite dac-auto-chevron-large"></span>100 <span class="dac-sprite dac-auto-chevron-large"></span>
35 <span class="dac-sprite dac-auto-chevron"></span>39 <span class="dac-sprite dac-auto-chevron"></span>61 <i class="dac-sprite dac-arrow-down-gray"></i>66 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i>72 <i class="dac-action-sprite dac-sprite dac-auto-chevron-large"></i>85 <span class="dac-sprite dac-auto-chevron-large"></span>89 <span class="dac-sprite dac-auto-chevron-large"></span>
27 <i class="dac-sprite dac-arrow-down-gray"></i>50 … <p class="dac-tab-title">Goals <i class="dac-tab-arrow dac-sprite dac-expand-more-black"></i></p>54 …<p class="dac-tab-title">Types <i class="dac-filter-item-arrow dac-sprite dac-expand-more-black"><…105 <span class="dac-sprite dac-auto-chevron"></span>109 <span class="dac-sprite dac-auto-chevron"></span>113 <span class="dac-sprite dac-auto-chevron"></span>117 <span class="dac-sprite dac-auto-chevron"></span>121 <span class="dac-sprite dac-auto-chevron"></span>125 <span class="dac-sprite dac-auto-chevron"></span>129 <span class="dac-sprite dac-auto-chevron"></span>[all …]
25 <span class="dac-sprite dac-auto-chevron"></span>29 <span class="dac-sprite dac-auto-chevron"></span>38 <i class="dac-sprite dac-arrow-down-gray"></i>65 <span class="dac-sprite dac-auto-chevron"></span>69 <span class="dac-sprite dac-auto-chevron"></span>73 <span class="dac-sprite dac-auto-chevron"></span>77 <span class="dac-sprite dac-auto-chevron"></span>
538 spot->sprite->setAlpha(spot->alpha); in doFadingAnimationLocked()661 sp<Sprite> sprite; in createAndAddSpotLocked() local663 sprite = mLocked.recycledSprites.top(); in createAndAddSpotLocked()666 sprite = mSpriteController->createSprite(); in createAndAddSpotLocked()670 Spot* spot = new Spot(id, sprite); in createAndAddSpotLocked()687 spot->sprite->clearIcon(); in releaseSpotLocked()690 mLocked.recycledSprites.push(spot->sprite); in releaseSpotLocked()718 sprite->setLayer(Sprite::BASE_LAYER_SPOT + id); in updateSprite()719 sprite->setAlpha(alpha); in updateSprite()720 sprite->setTransformationMatrix(SpriteTransformationMatrix(scale, 0.0f, 0.0f, scale)); in updateSprite()[all …]
256 inline SpriteUpdate(const sp<SpriteImpl> sprite, const SpriteState& state) : in SpriteUpdate()257 sprite(sprite), state(state), surfaceChanged(false) { in SpriteUpdate()260 sp<SpriteImpl> sprite; member280 void invalidateSpriteLocked(const sp<SpriteImpl>& sprite);
126 sp<Sprite> sprite; member131 inline Spot(uint32_t id, const sp<Sprite>& sprite) in Spot()132 : id(id), sprite(sprite), alpha(1.0f), scale(1.0f), in Spot()
33 <span class="dac-sprite dac-auto-chevron"></span>38 <span class="dac-sprite dac-auto-chevron"></span>49 <i class="dac-sprite dac-arrow-down-gray"></i>88 <span class="dac-sprite dac-auto-chevron"></span>105 <span class="dac-sprite dac-auto-chevron"></span>122 <span class="dac-sprite dac-auto-chevron"></span>126 <span class="dac-sprite dac-auto-chevron"></span>130 <span class="dac-sprite dac-auto-chevron"></span>