Searched refs:sqDist (Results 1 – 1 of 1) sorted by relevance
379 GLfixed sqDist = 0x10000; in lightVertex() local392 sqDist = dot3(d.v, d.v); in lightVertex()393 vscale3(d.v, d.v, gglSqrtRecipx(sqDist)); in lightVertex()432 s = gglMulAddx(sqDist, l.attenuation[2], l.attenuation[0]); in lightVertex()434 s = gglMulAddx(gglSqrtx(sqDist), l.attenuation[1], s); in lightVertex()