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Searched refs:startRepaintLayer (Results 1 – 5 of 5) sorted by relevance

/frameworks/base/libs/hwui/tests/unit/
DBakedOpRendererTests.cpp32 renderer.startRepaintLayer(&layer, Rect(200, 200)); in RENDERTHREAD_TEST()
39 renderer.startRepaintLayer(&layer, Rect(100, 200)); // repainting left side in RENDERTHREAD_TEST()
49 renderer.startRepaintLayer(&layer, Rect(100, 0, 200, 200)); // repainting right side in RENDERTHREAD_TEST()
DFrameBuilderTests.cpp55 virtual void startRepaintLayer(OffscreenBuffer*, const Rect& repaintRect) { in startRepaintLayer() function in android::uirenderer::TestRendererBase
1234 void startRepaintLayer(OffscreenBuffer* offscreenBuffer, const Rect& repaintRect) override { in RENDERTHREAD_TEST() function in android::uirenderer::RENDERTHREAD_TEST::HwLayerSimpleTestRenderer
1308 void startRepaintLayer(OffscreenBuffer* offscreenBuffer, const Rect& repaintRect) override { in RENDERTHREAD_TEST() function in android::uirenderer::RENDERTHREAD_TEST::HwLayerComplexTestRenderer
1407 void startRepaintLayer(OffscreenBuffer* offscreenBuffer, const Rect& repaintRect) override { in RENDERTHREAD_TEST() function in android::uirenderer::RENDERTHREAD_TEST::BuildLayerTestRenderer
1605 void startRepaintLayer(OffscreenBuffer* offscreenBuffer, const Rect& repaintRect) override { in RENDERTHREAD_TEST() function in android::uirenderer::RENDERTHREAD_TEST::ProjectionHwLayerTestRenderer
1840 void startRepaintLayer(OffscreenBuffer* offscreenBuffer, const Rect& repaintRect) override { in RENDERTHREAD_TEST() function in android::uirenderer::RENDERTHREAD_TEST::ShadowHwLayerTestRenderer
/frameworks/base/libs/hwui/
DBakedOpRenderer.h73 void startRepaintLayer(OffscreenBuffer* offscreenBuffer, const Rect& repaintRect);
DBakedOpRenderer.cpp36 startRepaintLayer(buffer, Rect(width, height)); in startTemporaryLayer()
44 void BakedOpRenderer::startRepaintLayer(OffscreenBuffer* offscreenBuffer, const Rect& repaintRect) { in startRepaintLayer() function in android::uirenderer::BakedOpRenderer
DFrameBuilder.h125 renderer.startRepaintLayer(layer.offscreenBuffer, layer.repaintRect); in replayBakedOps()