Searched refs:stencilop_valid (Results 1 – 1 of 1) sorted by relevance
123 static bool stencilop_valid(GLenum op) { in stencilop_valid() function239 if ((stencilop_valid(fail) & in glStencilOp()240 stencilop_valid(zfail) & in glStencilOp()241 stencilop_valid(zpass)) == 0) { in glStencilOp()