Searched refs:targetTex (Results 1 – 1 of 1) sorted by relevance
213 TextureSource targetTex = TextureSource.newExternalTexture(); in grabFrame() local215 if (targetTex == null || copyShader == null) { in grabFrame()219 mPreviewSurfaceTexture.attachToGLContext(targetTex.getTextureId()); in grabFrame()223 copyShader.process(targetTex, in grabFrame()230 targetTex.release(); in grabFrame()