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Searched refs:tessellationCache (Results 1 – 7 of 7) sorted by relevance

/frameworks/base/libs/hwui/
DCaches.cpp192 tessellationCache.getSize(), tessellationCache.getMaxSize()); in dumpMemoryUsage()
213 total += tessellationCache.getSize(); in dumpMemoryUsage()
250 tessellationCache.clear(); in flush()
DCaches.h155 TessellationCache tessellationCache; variable
DFrameBuilder.cpp449 sp<TessellationCache::ShadowTask> task = mCaches.tessellationCache.getShadowTask( in deferShadow()
720 mCaches.tessellationCache.precacheRoundRect(state->computedState.transform, *(op.paint), in deferRoundRectOp()
DDisplayListOp.h1028 renderer.getCaches().tessellationCache.precacheRoundRect(state.mMatrix, *mPaint, in onDefer()
1502 renderer.getCaches().tessellationCache.precacheShadows(&state.mMatrix, in onDefer()
1510 renderer.getCaches().tessellationCache.getShadowBuffers(&drawTransform, in applyDraw()
DOpenGLRenderer.cpp194 mCaches.tessellationCache.trim(); in finish()
1815 const VertexBuffer* vertexBuffer = mCaches.tessellationCache.getRoundRect(
DBakedOpDispatcher.cpp694 const VertexBuffer* buffer = renderer.caches().tessellationCache.getRoundRect( in onRoundRectOp()
/frameworks/base/libs/hwui/renderthread/
DCanvasContext.cpp377 caches.tessellationCache.trim(); in draw()