Searched refs:texUniform (Results 1 – 1 of 1) sorted by relevance
619 int texUniform = GLES20.glGetUniformLocation(mProgram, inputTextureUniformName(i)); in bindInputTextures() local620 if (texUniform >= 0) { in bindInputTextures()621 GLES20.glUniform1i(texUniform, i); in bindInputTextures()