Home
last modified time | relevance | path

Searched refs:transform_state_t (Results 1 – 5 of 5) sorted by relevance

/frameworks/native/opengl/libagl/
Dmatrix.cpp75 c->transforms.dirty = transform_state_t::VIEWPORT | in ogles_init_matrix()
76 transform_state_t::MVUI | in ogles_init_matrix()
77 transform_state_t::MVIT | in ogles_init_matrix()
78 transform_state_t::MVP; in ogles_init_matrix()
123 if (dirty & transform_state_t::MODELVIEW) { in ogles_validate_transform_impl()
128 if (dirty & transform_state_t::PROJECTION) { in ogles_validate_transform_impl()
133 if (dirty & transform_state_t::VIEWPORT) { in ogles_validate_transform_impl()
140 if (dirty & transform_state_t::MVP) { in ogles_validate_transform_impl()
147 if (dirty & transform_state_t::MVUI) { in ogles_validate_transform_impl()
153 if (dirty & transform_state_t::TEXTURE) { in ogles_validate_transform_impl()
[all …]
Darray.cpp1118 transform_state_t::MVP | in validate_arrays()
1119 transform_state_t::VIEWPORT; in validate_arrays()
1121 want |= transform_state_t::MVUI; in validate_arrays()
1122 want |= transform_state_t::MODELVIEW; in validate_arrays()
1125 want |= transform_state_t::TEXTURE; in validate_arrays()
1128 want |= transform_state_t::MODELVIEW; // needs eye coords in validate_arrays()
Dcontext.h484 struct transform_state_t { struct
612 transform_state_t transforms;
Dvertex.cpp175 ogles_validate_transform(c, transform_state_t::MVIT); in clipPlanex()
Dlight.cpp536 ogles_validate_transform(c, transform_state_t::MODELVIEW); in lightxv()
544 ogles_validate_transform(c, transform_state_t::MVUI); in lightxv()