Searched refs:uniform (Results 1 – 13 of 13) sorted by relevance
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
D | ImageShader.java | 332 ProgramUniform uniform = getProgramUniform(uniformName, true); in setUniformValue() local 335 switch (uniform.getType()) { in setUniformValue() 337 checkUniformAssignment(uniform, len, 1); in setUniformValue() 338 GLES20.glUniform1iv(uniform.getLocation(), len, values, 0); in setUniformValue() 341 checkUniformAssignment(uniform, len, 2); in setUniformValue() 342 GLES20.glUniform2iv(uniform.getLocation(), len / 2, values, 0); in setUniformValue() 345 checkUniformAssignment(uniform, len, 3); in setUniformValue() 346 GLES20.glUniform2iv(uniform.getLocation(), len / 3, values, 0); in setUniformValue() 349 checkUniformAssignment(uniform, len, 4); in setUniformValue() 350 GLES20.glUniform2iv(uniform.getLocation(), len / 4, values, 0); in setUniformValue() [all …]
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/frameworks/base/core/res/res/raw/ |
D | color_fade_vert.vert | 1 uniform mat4 proj_matrix; 2 uniform mat4 tex_matrix; 3 uniform float scale;
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D | color_fade_frag.frag | 4 uniform samplerExternalOES texUnit; 5 uniform float opacity; 6 uniform float saturation; 7 uniform float gamma;
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/frameworks/base/docs/html/training/tv/start/ |
D | navigation.jd | 136 attributes to help users easily determine what actions they can take next. Use a uniform scheme
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/frameworks/base/docs/html/training/graphics/opengl/ |
D | projection.jd | 136 <strong>"uniform mat4 uMVPMatrix;" +</strong>
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D | draw.jd | 102 "uniform vec4 vColor;" +
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/frameworks/native/vulkan/api/ |
D | vulkan.api | 975 …EXEL_BUFFER_BIT = 0x00000008, /// Format can be used for uniform texel buffers (TB… 2252 …iformBufferArrayDynamicIndexing /// arrays of uniform buffers can be accessed with dynamically u… 2253 …rayDynamicIndexing /// arrays of sampled images can be accessed with dynamically uniform indices 2254 …rayDynamicIndexing /// arrays of storage buffers can be accessed with dynamically uniform indices 2255 …rayDynamicIndexing /// arrays of storage images can be accessed with dynamically uniform indices 2284 … maxUniformBufferRange /// max uniform buffer size (byte… 2295 … maxPerStageDescriptorUniformBuffers /// max num of uniform buffers allowed p… 2302 … maxDescriptorSetUniformBuffers /// max num of uniform buffers allowed i… 2303 … maxDescriptorSetUniformBuffersDynamic /// max num of dynamic uniform buffers allowed i… 2358 …minUniformBufferOffsetAlignment /// min required alignment for uniform buffer sizes and …
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/frameworks/base/docs/html/guide/topics/graphics/ |
D | opengl.jd | 261 vary in size and shape. OpenGL assumes a square, uniform coordinate system and, by default, happily 270 <p>The illustration above shows the uniform coordinate system assumed for an OpenGL frame on the 350 "uniform mat4 uMVPMatrix; \n" +
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/frameworks/base/docs/html/about/versions/ |
D | android-4.0.3.jd | 124 based the characteristics of the current screen. This leads to a more uniform,
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D | jelly-bean.jd | 1268 …e at the time of the screen refresh. This results in a more reactive and uniform touch response. I…
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/frameworks/base/docs/html/guide/topics/appwidgets/ |
D | host.jd | 330 This leads to a more uniform, consistent presentation of widgets in a grid.
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/frameworks/base/docs/html/google/play/licensing/ |
D | setting-up.jd | 306 In this way, you can easily maintain a uniform implementation of licensing
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/frameworks/base/docs/html/ndk/downloads/ |
D | revision_history.jd | 1923 call to a uniform initialized {@code rvalue}.
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