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Searched refs:uniform (Results 1 – 13 of 13) sorted by relevance

/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
DImageShader.java332 ProgramUniform uniform = getProgramUniform(uniformName, true); in setUniformValue() local
335 switch (uniform.getType()) { in setUniformValue()
337 checkUniformAssignment(uniform, len, 1); in setUniformValue()
338 GLES20.glUniform1iv(uniform.getLocation(), len, values, 0); in setUniformValue()
341 checkUniformAssignment(uniform, len, 2); in setUniformValue()
342 GLES20.glUniform2iv(uniform.getLocation(), len / 2, values, 0); in setUniformValue()
345 checkUniformAssignment(uniform, len, 3); in setUniformValue()
346 GLES20.glUniform2iv(uniform.getLocation(), len / 3, values, 0); in setUniformValue()
349 checkUniformAssignment(uniform, len, 4); in setUniformValue()
350 GLES20.glUniform2iv(uniform.getLocation(), len / 4, values, 0); in setUniformValue()
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/frameworks/base/core/res/res/raw/
Dcolor_fade_vert.vert1 uniform mat4 proj_matrix;
2 uniform mat4 tex_matrix;
3 uniform float scale;
Dcolor_fade_frag.frag4 uniform samplerExternalOES texUnit;
5 uniform float opacity;
6 uniform float saturation;
7 uniform float gamma;
/frameworks/base/docs/html/training/tv/start/
Dnavigation.jd136 attributes to help users easily determine what actions they can take next. Use a uniform scheme
/frameworks/base/docs/html/training/graphics/opengl/
Dprojection.jd136 <strong>"uniform mat4 uMVPMatrix;" +</strong>
Ddraw.jd102 "uniform vec4 vColor;" +
/frameworks/native/vulkan/api/
Dvulkan.api975 …EXEL_BUFFER_BIT = 0x00000008, /// Format can be used for uniform texel buffers (TB…
2252 …iformBufferArrayDynamicIndexing /// arrays of uniform buffers can be accessed with dynamically u…
2253 …rayDynamicIndexing /// arrays of sampled images can be accessed with dynamically uniform indices
2254 …rayDynamicIndexing /// arrays of storage buffers can be accessed with dynamically uniform indices
2255 …rayDynamicIndexing /// arrays of storage images can be accessed with dynamically uniform indices
2284 … maxUniformBufferRange /// max uniform buffer size (byte…
2295 … maxPerStageDescriptorUniformBuffers /// max num of uniform buffers allowed p…
2302 … maxDescriptorSetUniformBuffers /// max num of uniform buffers allowed i…
2303 … maxDescriptorSetUniformBuffersDynamic /// max num of dynamic uniform buffers allowed i…
2358 …minUniformBufferOffsetAlignment /// min required alignment for uniform buffer sizes and …
/frameworks/base/docs/html/guide/topics/graphics/
Dopengl.jd261 vary in size and shape. OpenGL assumes a square, uniform coordinate system and, by default, happily
270 <p>The illustration above shows the uniform coordinate system assumed for an OpenGL frame on the
350 "uniform mat4 uMVPMatrix; \n" +
/frameworks/base/docs/html/about/versions/
Dandroid-4.0.3.jd124 based the characteristics of the current screen. This leads to a more uniform,
Djelly-bean.jd1268 …e at the time of the screen refresh. This results in a more reactive and uniform touch response. I…
/frameworks/base/docs/html/guide/topics/appwidgets/
Dhost.jd330 This leads to a more uniform, consistent presentation of widgets in a grid.
/frameworks/base/docs/html/google/play/licensing/
Dsetting-up.jd306 In this way, you can easily maintain a uniform implementation of licensing
/frameworks/base/docs/html/ndk/downloads/
Drevision_history.jd1923 call to a uniform initialized {@code rvalue}.