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/frameworks/rs/
DrsScriptIntrinsic.cpp92 RsScript rsi_ScriptIntrinsicCreate(Context *rsc, uint32_t id, RsElement ve) { in rsi_ScriptIntrinsicCreate() argument
94 if (!si->init(rsc, (RsScriptIntrinsicID)id, (Element *)ve)) { in rsi_ScriptIntrinsicCreate()
DrsScript.cpp292 const void *data, size_t len, RsElement ve, in rsi_ScriptSetVarVE() argument
295 Element *e = static_cast<Element *>(ve); in rsi_ScriptSetVarVE()
/frameworks/base/media/jni/
Dandroid_media_MediaRecorder.cpp218 android_media_MediaRecorder_setVideoEncoder(JNIEnv *env, jobject thiz, jint ve) in android_media_MediaRecorder_setVideoEncoder() argument
220 ALOGV("setVideoEncoder(%d)", ve); in android_media_MediaRecorder_setVideoEncoder()
221 if (ve < VIDEO_ENCODER_DEFAULT || ve >= VIDEO_ENCODER_LIST_END) { in android_media_MediaRecorder_setVideoEncoder()
226 …process_media_recorder_call(env, mr->setVideoEncoder(ve), "java/lang/RuntimeException", "setVideoE… in android_media_MediaRecorder_setVideoEncoder()
/frameworks/av/media/libmedia/
DIMediaRecorder.cpp154 status_t setVideoEncoder(int ve) in setVideoEncoder() argument
156 ALOGV("setVideoEncoder(%d)", ve); in setVideoEncoder()
159 data.writeInt32(ve); in setVideoEncoder()
415 int ve = data.readInt32(); in onTransact() local
416 reply->writeInt32(setVideoEncoder(ve)); in onTransact()
Dmediarecorder.cpp209 status_t MediaRecorder::setVideoEncoder(int ve) in setVideoEncoder() argument
211 ALOGV("setVideoEncoder(%d)", ve); in setVideoEncoder()
229 status_t ret = mMediaRecorder->setVideoEncoder(ve); in setVideoEncoder()
/frameworks/base/docs/html/guide/topics/sensors/
Dindex.jd19 issues that we’ve noticed causing problems in some apps.</p>
24 <p>I’ve written an open-source reference app that incorporates all of the tips, tricks, and
/frameworks/base/docs/html/
Doffline.jd39 <h3>If you've downloaded the Android SDK for the first time</h3>
44 <h3>If you've installed new SDK components using the Android SDK Manager</h3>
/frameworks/av/media/libmediaplayerservice/
DMediaRecorderClient.cpp142 status_t MediaRecorderClient::setVideoEncoder(int ve) in setVideoEncoder() argument
144 ALOGV("setVideoEncoder(%d)", ve); in setVideoEncoder()
150 return mRecorder->setVideoEncoder((video_encoder)ve); in setVideoEncoder()
DMediaRecorderClient.h55 virtual status_t setVideoEncoder(int ve);
DStagefrightRecorder.cpp178 status_t StagefrightRecorder::setVideoEncoder(video_encoder ve) { in setVideoEncoder() argument
179 ALOGV("setVideoEncoder: %d", ve); in setVideoEncoder()
180 if (ve < VIDEO_ENCODER_DEFAULT || in setVideoEncoder()
181 ve >= VIDEO_ENCODER_LIST_END) { in setVideoEncoder()
182 ALOGE("Invalid video encoder: %d", ve); in setVideoEncoder()
186 mVideoEncoder = ve; in setVideoEncoder()
/frameworks/base/docs/html/shareables/
DREADME.txt7 but we've moved them all to Google Cloud Storage to reduce the size
/frameworks/base/docs/html/ndk/guides/
Ddebug.jd4 <p>After you've built your app, you'll probably need to debug it. This section introduces you to the
/frameworks/base/docs/html/training/notify-user/
Dmanaging.jd52 NotificationManager.notify(ID, notification)}. To update this notification once you've issued
68 .setContentText("You've received new messages.")
/frameworks/base/docs/html/distribute/users/
Dindex.jd8 You’ve published your app, now how do you acquire users? Every app and game
Dpromote-with-ads.jd119 <li>Start with broader targeting and then fine tune your bidding once you’ve
140 stay in mind with users who’ve already installed it on their phone. AdWords
177 <li>Track what users do in your app after they’ve clicked an ad, by
/frameworks/base/docs/html/about/
Dstart.jd13 <p>No two apps are built in the same way, but we've structured the information you need to build an
55 <p>Now your app is complete. You've built it to support a variety of screen sizes and
/frameworks/av/include/media/
DIMediaRecorder.h45 virtual status_t setVideoEncoder(int ve) = 0;
DMediaRecorderBase.h42 virtual status_t setVideoEncoder(video_encoder ve) = 0;
Dmediarecorder.h228 status_t setVideoEncoder(int ve);
/frameworks/base/docs/html/distribute/googleplay/
Dwear.jd28 If you've got a great app, Android Wear and Google Play can help you bring it to users. While all
109 ratings you’ve earned in your app for phones and tablets. For wearable apps that depend on an
161 When you've built your release-ready APK and tested to ensure that it meets all of the <a
176 After you've opted-in and saved changes, you can publish your app as usual. In addition, Google
234 address</strong>, with a summary of the areas that you need to address. When you’ve made the
/frameworks/base/docs/html/distribute/stories/
Dgames.jd11 &mdash; the features they've added and the results they are seeing.
/frameworks/base/docs/html/training/monitoring-device-state/
Dconnectivity-monitoring.jd86 this broadcast only when you've previously suspended updates or downloads in order to resume them.
90 <p>This technique requires toggling broadcast receivers you've declared in the manifest, which is
/frameworks/base/docs/html/work/
Dguide.jd53 <li>You’ve created an Android app.</li>
225 managed configurations. After you’ve reviewed this documentation, see
269 running activities or services, after you’ve checked for new
360 Once you’ve developed your app, you’ll want to test it in a work
405 Once you’ve provisioned the profile owner correctly, badged
472 <li>Once you’ve completed provisioning the device owner, you can test your app on that device. You
483 After you’ve finished testing your app in the environments above,
524 EMM’s documentation for further details. Congrats! You’ve completed
/frameworks/base/docs/html/guide/topics/renderscript/
Dindex.jd17 of Android 4.2, it’s a good time to talk about the performance work that we’ve done
/frameworks/base/docs/html/training/id-auth/
Dcustom_auth.jd31 <p>So far we've talked about accessing Google APIs, which use accounts and users
95 You've already implemented the meat of your custom account code; what's left is
107 {@link android.accounts.AbstractAccountAuthenticator} and implement its abstract methods. If you've

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