Searched refs:vec4_t (Results 1 – 13 of 13) sorted by relevance
/frameworks/native/opengl/libagl/ |
D | context.h | 94 struct vec4_t { struct 135 vec4_t obj; 136 vec4_t eye; 138 vec4_t clip; 146 vec4_t window; 148 vec4_t color; 149 vec4_t texture[GGL_TEXTURE_UNIT_COUNT]; 216 void (*mvp_transform)(transform_t const*, vec4_t*, vec4_t const*); 217 void (*mv_transform)(transform_t const*, vec4_t*, vec4_t const*); 218 void (*tex_transform[2])(transform_t const*, vec4_t*, vec4_t const*); [all …]
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D | matrix.cpp | 51 static void point2__nop(transform_t const*, vec4_t* c, vec4_t const* o); 52 static void point3__nop(transform_t const*, vec4_t* c, vec4_t const* o); 53 static void point4__nop(transform_t const*, vec4_t* c, vec4_t const* o); 54 static void normal__nop(transform_t const*, vec4_t* c, vec4_t const* o); 55 static void point2__generic(transform_t const*, vec4_t* c, vec4_t const* o); 56 static void point3__generic(transform_t const*, vec4_t* c, vec4_t const* o); 57 static void point4__generic(transform_t const*, vec4_t* c, vec4_t const* o); 58 static void point3__mvui(transform_t const*, vec4_t* c, vec4_t const* o); 59 static void point4__mvui(transform_t const*, vec4_t* c, vec4_t const* o); 724 void point2__generic(transform_t const* mx, vec4_t* lhs, vec4_t const* rhs) { in point2__generic() [all …]
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D | light.cpp | 61 static void init_white(vec4_t& c) { in init_white() 232 const vec4_t eyeViewer = { 0, 0, 0x10000, 0 }; in validate_light_mvi() 347 vec4_t r = c->lighting.implicitSceneEmissionAndAmbient; in lightVertex() 348 const vec4_t objViewer = c->lighting.objViewer; in lightVertex() 355 vec4_t n; in lightVertex() 377 vec4_t d, t; in lightVertex() 385 vec4_t o; in lightVertex() 406 vec4_t h; in lightVertex() 538 mv.point4(&mv, &light.position, reinterpret_cast<vec4_t const*>(params)); in lightxv() 546 mvui.point3(&mvui, &light.spotDir, reinterpret_cast<vec4_t const*>(params)); in lightxv() [all …]
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D | vertex.cpp | 172 vec4_t& equation = c->clipPlanes.plane[p].equation; in clipPlanex() 173 memcpy(equation.v, equ, sizeof(vec4_t)); in clipPlanex()
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D | array.cpp | 137 memcpy(v, c->current.color.v, sizeof(vec4_t)); in currentColor() 140 memcpy(v, c->currentColorClamped.v, sizeof(vec4_t)); in currentColor_clamp() 146 memcpy(v, c->current.texture[c->arrays.tmu].v, sizeof(vec4_t)); in currentTexCoord() 1030 static void clipVec4(vec4_t& nv, in clipVec4() 1031 GLfixed t, const vec4_t& s, const vec4_t& p) in clipVec4()
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D | primitives.cpp | 409 vec4_t& coords = v->texture[i]; in fetch_texcoord_impl() 838 GLfixed frustumPlaneDist(int plane, const vec4_t& s) in frustumPlaneDist() 901 const vec4_t& equation = c->clipPlanes.plane[plane].equation; in clip_triangle() 1043 const vec4_t& equation = c->clipPlanes.plane[plane].equation; in clip_line()
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D | texture.cpp | 57 memset(c->current.texture[i].v, 0, sizeof(vec4_t)); in ogles_init_texture()
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/frameworks/native/services/sensorservice/ |
D | SensorFusion.h | 50 vec4_t &mAttitude; 51 vec4_t mAttitudes[NUM_FUSION_MODE]; 80 vec4_t getAttitude(int mode = FUSION_9AXIS) const {
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D | Fusion.h | 69 vec4_t getAttitude() const; 92 void initFusion(const vec4_t& q0, float dT); 96 static mat34_t getF(const vec4_t& p);
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D | Fusion.cpp | 218 void Fusion::initFusion(const vec4_t& q, float dT) in initFusion() 305 const vec4_t q = matrixToQuat(R); in checkInitComplete() 404 vec4_t Fusion::getAttitude() const { in getAttitude() 416 mat34_t Fusion::getF(const vec4_t& q) { in getF() 431 const vec4_t q = x0; in predict() 496 vec4_t q(x0); in update()
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D | RotationVectorSensor.cpp | 51 const vec4_t q(mSensorFusion.getAttitude(mMode)); in process()
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D | quat.h | 93 typedef vec4_t quat_t;
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D | vec.h | 432 typedef vec<float, 4> vec4_t;
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