Home
last modified time | relevance | path

Searched refs:vpt (Results 1 – 4 of 4) sorted by relevance

/frameworks/native/opengl/libagl/
Dmatrix.cpp83 c->transforms.vpt.loadIdentity(); in ogles_init_matrix()
84 c->transforms.vpt.zNear = 0.0f; in ogles_init_matrix()
85 c->transforms.vpt.zFar = 1.0f; in ogles_init_matrix()
134 vp_transform_t& vpt = c->transforms.vpt; in ogles_validate_transform_impl() local
135 vpt.transform.matrix.load(vpt.matrix); in ogles_validate_transform_impl()
136 vpt.transform.picker(); in ogles_validate_transform_impl()
519 matrixf_t::multiply(mvpv, vpt.matrix, temp_mvp); in update_mvp()
702 GLfloat near = c->transforms.vpt.zNear; in ogles_viewport()
703 GLfloat far = c->transforms.vpt.zFar; in ogles_viewport()
708 GLfloat* const f = c->transforms.vpt.matrix.editElements(); in ogles_viewport()
[all …]
Dvertex.cpp70 const GLfixed* const m = c->transforms.vpt.transform.matrix.m; in perspective()
Dcontext.h502 vp_transform_t vpt __attribute__((aligned(32))); member
Dtexture.cpp589 GGLfixed n = gglFloatToFixed(c->transforms.vpt.zNear); in set_depth_and_fog()
590 GGLfixed f = gglFloatToFixed(c->transforms.vpt.zFar); in set_depth_and_fog()