/frameworks/rs/driver/ |
D | rsdShaderCache.cpp | 77 bool RsdShaderCache::hasArrayUniforms(RsdShader *vtx, RsdShader *frag) { in hasArrayUniforms() argument 79 for (uint32_t ct=0; ct < vtx->getUniformCount(); ct++) { in hasArrayUniforms() 116 RsdShader *vtx = mVertex; in link() local 119 uint32_t vID = vtx->getStateBasedShaderID(rsc); in link() 128 if ((mEntries[ct]->vtx == vID) && (mEntries[ct]->frag == fID)) { in link() 139 ProgramEntry *e = new ProgramEntry(vtx->getAttribCount(), in link() 140 vtx->getUniformCount(), in link() 144 e->vtx = vID; in link() 180 glGetAttribLocation(pgm, vtx->getAttribName(ct).c_str()); in link() 181 e->vtxAttrs[ct].name = vtx->getAttribName(ct).c_str(); in link() [all …]
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D | rsdShaderCache.h | 105 uint32_t numFragUnis) : vtx(0), frag(0), program(0), vtxAttrCount(0), in ProgramEntry() 138 uint32_t vtx; member 150 bool hasArrayUniforms(RsdShader *vtx, RsdShader *frag);
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D | rsdGL.cpp | 540 float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4}; in rsdGLDrawQuadTexCoords() local 545 attribs[0].set(GL_FLOAT, 3, 12, false, (size_t)vtx, "ATTRIB_position"); in rsdGLDrawQuadTexCoords()
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D | rsdRuntimeStubs.cpp | 813 float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4}; local 817 attribs[0].set(GL_FLOAT, 3, 12, false, (size_t)vtx, "ATTRIB_position");
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/frameworks/base/services/core/java/com/android/server/display/ |
D | ColorFade.java | 303 private static void setQuad(FloatBuffer vtx, float x, float y, float w, float h) { in setQuad() argument 307 vtx.put(0, x); in setQuad() 308 vtx.put(1, y); in setQuad() 309 vtx.put(2, x); in setQuad() 310 vtx.put(3, y + h); in setQuad() 311 vtx.put(4, x + w); in setQuad() 312 vtx.put(5, y + h); in setQuad() 313 vtx.put(6, x + w); in setQuad() 314 vtx.put(7, y); in setQuad()
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/frameworks/base/rs/java/android/renderscript/ |
D | Mesh.java | 352 long[] vtx = new long[mVertexTypeCount]; in create() local 372 vtx[ct] = alloc.getID(mRS); in create() 394 long id = mRS.nMeshCreate(vtx, idx, prim); in create() 514 long[] vtx = new long[mVertexTypeCount]; in create() local 525 vtx[ct] = entry.a.getID(mRS); in create() 538 long id = mRS.nMeshCreate(vtx, idx, prim); in create()
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D | RenderScript.java | 940 native long rsnMeshCreate(long con, long[] vtx, long[] idx, int[] prim); in rsnMeshCreate() argument 941 synchronized long nMeshCreate(long[] vtx, long[] idx, int[] prim) { in nMeshCreate() argument 943 return rsnMeshCreate(mContext, vtx, idx, prim); in nMeshCreate()
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/frameworks/native/opengl/tests/gl_perf/ |
D | fill_common.cpp | 159 static const float vtx[] = { in setupVA() local 185 glVertexAttribPointer(A_POS, 2, GL_FLOAT, false, 8, vtx); in setupVA()
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/frameworks/rs/ |
D | rsg.spec | 73 param RsAllocation *vtx
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D | rsMesh.cpp | 270 RsAllocation * vtx, size_t vtxCount, in rsi_MeshCreate() argument 278 sm->setVertexBuffer((Allocation*)vtx[i], i); in rsi_MeshCreate()
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/frameworks/native/opengl/libagl/ |
D | primitives.cpp | 393 vertex_t* const vtx[3] = { v0, v1, v2 }; in fetch_texcoord_impl() local 401 vertex_t* const v = vtx[j]; in fetch_texcoord_impl()
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