Searched refs:yuvTexStrideY (Results 1 – 6 of 6) sorted by relevance
29 int yuvTexStrideY = stride; in fillYV12Buffer() local30 int yuvTexOffsetV = yuvTexStrideY * h; in fillYV12Buffer()31 int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf; in fillYV12Buffer()39 buf[yuvTexOffsetY + (y * yuvTexStrideY) + x] = intensity; in fillYV12Buffer()57 int yuvTexStrideY = stride; in fillYV12BufferRect() local58 int yuvTexOffsetV = yuvTexStrideY * h; in fillYV12BufferRect()59 int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf; in fillYV12BufferRect()66 buf[yuvTexOffsetY + (y * yuvTexStrideY) + x] = inside ? 240 : 64; in fillYV12BufferRect()
245 int yuvTexStrideY = stride; in TEST_F() local246 int yuvTexOffsetV = yuvTexStrideY * texHeight; in TEST_F()247 int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf; in TEST_F()267 img[yuvTexOffsetY + y*yuvTexStrideY + x] = 128; in TEST_F()
234 int yuvTexStrideY = stride; in fillGreyscaleBuffer() local240 buf[yuvTexOffsetY + (y * yuvTexStrideY) + x] = intensity; in fillGreyscaleBuffer()
84 const int yuvTexStrideY = (yuvTexWidth + 0xf) & ~0xf; variable85 const int yuvTexOffsetV = yuvTexStrideY * yuvTexHeight;86 const int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf; 109 buf[yuvTexOffsetY + (y * yuvTexStrideY) + x] = intensity; in setupYuvTexSurface()
540 int yuvTexStrideY = stride; in fillYV12Buffer() local541 int yuvTexOffsetV = yuvTexStrideY * h; in fillYV12Buffer()542 int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf; in fillYV12Buffer()550 buf[yuvTexOffsetY + (y * yuvTexStrideY) + x] = intensity; in fillYV12Buffer()569 int yuvTexStrideY = stride; in fillYV12BufferRect() local570 int yuvTexOffsetV = yuvTexStrideY * h; in fillYV12BufferRect()571 int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf; in fillYV12BufferRect()578 buf[yuvTexOffsetY + (y * yuvTexStrideY) + x] = inside ? 240 : 64; in fillYV12BufferRect()
198 int yuvTexStrideY = yuvTexBuffer->getStride(); in setupYuvTexSurface() local199 int yuvTexOffsetV = yuvTexStrideY * yuvTexHeight; in setupYuvTexSurface()200 int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf; in setupYuvTexSurface()214 buf[yuvTexOffsetY + (y * yuvTexStrideY) + x] = intensity; in setupYuvTexSurface()