Searched refs:collisionState (Results 1 – 3 of 3) sorted by relevance
33 var collisionState = false; variable41 if (collision_obj.isColliding() && !collisionState)44 collisionState = true;46 else if (!collision_obj.isColliding() && collisionState)49 collisionState = false;
48 bool collisionState = false; in main() local52 if (collision->isColliding() && !collisionState) in main()55 collisionState = true; in main()57 else if (collisionState) in main()60 collisionState = false; in main()
48 collisionState = False variable52 if (myGrovecollision.isColliding() and not collisionState):54 collisionState = True variable55 elif (not myGrovecollision.isColliding() and collisionState):57 collisionState = False variable