Searched refs:hRatio (Results 1 – 5 of 5) sorted by relevance
384 float hRatio = 1.0; in getActionSafePosition() local418 hRatio = (float)h/(float)fbHeight; in getActionSafePosition()424 h = int(hRatio * asH); in getActionSafePosition()480 float hRatio = 1.0; in getAspectRatioPosition() local508 hRatio = (float)(inPos.h/actualHeight); in getAspectRatioPosition()514 outPos.h = uint32_t(hRatio * height); in getAspectRatioPosition()537 hRatio = tempHeight/height; in getAspectRatioPosition()543 outPos.h = uint32_t(hRatio * fbHeight); in getAspectRatioPosition()562 hRatio = (float)outPos.h/fbHeight; in getAspectRatioPosition()567 outPos.h = uint32_t(hRatio * (float)extH); in getAspectRatioPosition()[all …]
399 float hRatio = 1.0; in getActionSafePosition() local433 hRatio = (float)h/(float)fbHeight; in getActionSafePosition()439 h = int(hRatio * asH); in getActionSafePosition()467 float hRatio = 1.0; in getAspectRatioPosition() local495 hRatio = (float)((float)inPos.h/actualHeight); in getAspectRatioPosition()501 outPos.h = uint32_t(hRatio * height); in getAspectRatioPosition()524 hRatio = tempHeight/height; in getAspectRatioPosition()530 outPos.h = uint32_t(hRatio * fbHeight); in getAspectRatioPosition()549 hRatio = (float)outPos.h/fbHeight; in getAspectRatioPosition()554 outPos.h = uint32_t(hRatio * (float)extH); in getAspectRatioPosition()[all …]
627 float hRatio = 1.0; in getActionSafePosition() local661 hRatio = (float)h/(float)fbHeight; in getActionSafePosition()667 h = int(hRatio * asH); in getActionSafePosition()695 float hRatio = 1.0; in getAspectRatioPosition() local723 hRatio = (float)((float)inPos.h/actualHeight); in getAspectRatioPosition()729 outPos.h = uint32_t(hRatio * height); in getAspectRatioPosition()752 hRatio = tempHeight/height; in getAspectRatioPosition()758 outPos.h = uint32_t(hRatio * fbHeight); in getAspectRatioPosition()782 hRatio = (float)outPos.h/fbHeight; in getAspectRatioPosition()787 outPos.h = uint32_t(hRatio * (float)extH); in getAspectRatioPosition()[all …]
560 float hRatio = 1.0; in getActionSafePosition() local594 hRatio = (float)h/(float)fbHeight; in getActionSafePosition()600 h = int(hRatio * asH); in getActionSafePosition()628 float hRatio = 1.0; in getAspectRatioPosition() local656 hRatio = (float)((float)inPos.h/actualHeight); in getAspectRatioPosition()662 outPos.h = uint32_t(hRatio * height); in getAspectRatioPosition()685 hRatio = tempHeight/height; in getAspectRatioPosition()691 outPos.h = uint32_t(hRatio * fbHeight); in getAspectRatioPosition()715 hRatio = (float)outPos.h/fbHeight; in getAspectRatioPosition()720 outPos.h = uint32_t(hRatio * (float)extH); in getAspectRatioPosition()[all …]
321 float hRatio = 1.0; in getActionSafePosition() local349 hRatio = (float)h/fbHeight; in getActionSafePosition()355 h = (hRatio * asH); in getActionSafePosition()